Iccar RPG

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Iccar RPG

Post  Shadower on Mon Jun 16, 2014 1:56 am

Story
In the continent of Iccar, 4 kingdoms clashed in an endless battle which resulted in the complete destruction of Geltax. It seems Death has come for that kingdom and the other 3 kingdoms are warned for the upcoming apocalypse. In present day, the 3 kingdoms have formed an alliance, Aammad, the kingdom of balance, is where all the folks are at, young and old, commoners and nobles, no discrimination here, Balphaz, the kingdom where technology is blooming and where a lot of things are controlled by magic, Detar, the kingdom where all the sneaky pickpockets are at, the land of thieves, or so it's called and Geltax, the abandoned kingdom where death roams, few have come to inspect it, but fewer came back from it.

As apocalypse is nearing, the 3 kingdoms prepare to face the roots of the apocalypse, War, Pestilence and Famine.

You can be a somebody who can take the world's course away from its imminent destruction, or you can sit around and just be a commoner.

Character Creation
Ah, hello there player. Greetings, and welcome, I see you've taken quite an interest to the continent of Iccar, and it seems you are lucky enough to be reborn as one of the people in my continent. Pardon? Oh, I forgot to tell you I'm the owner of this continent, call me what you'd like as I've been called too many names than I can count, but I personally, I'd want to be called The Shadow. But those are just petty details in this world, so tell me player, look at yourself in the mirror and tell me your story.

Name: Of course, I have to know what you want to be called in this world.
Gender: A male or a female?
Race: Well, I'd have to restrict you to being human, it'd take a lot of work to have other races here, so you can ignore this. Due to requests, other races are available now. *sigh* More work to do.
Races:

Humans
Elf
Ursin
Draken
Three centuries after the founding of Aammad, the Council determined that their military required new blood. After examining known species and analyzing their combat effectiveness, they advised the reigning king, Azrion, to bring the Draken of continent Mikros into the kingdom of Aammad. Unfortunately, the eternal respect and loyalty of these ferocious hunters could only be won through strength and violence.

The kingdom landed a formidable military force on Mikros in 344 AE, and the Draken hordes amassed for all-out war on the invaders. Acting upon advice from the Council, the bold king Azrion issued a challenge to the reigning High Clanlord Zhur: meet him in single combat, with the victor ruling supreme over continent Mikros. As the Council expected, Zhur accepted the challenge immediately.

Hours later, they met on the Field of Kazor, a massive gladiatorial arena in the ancient city of Red River. The duel was fierce and brutal, and the swords of the two combatants were soon stained with blood. In the end, the king's skill and training overcame Zhur's ferocity and strength. Upon the death of their leader, the Draken swore eternal loyalty to Azrion the Conqueror and his descendants – and these savage warriors have faithfully served the Aammad ever since.

Aurin
Balphaz is a kingdom of more than one type of magic.
While majority of this nation is an urban mess of various contraptions, Arborian forests at the south are inhabited by the Aurin, a friendly race that pride themselves on harmony, balance, and positivity. As a result, almost every Aurin is polite, chipper, and highly tolerant of the other races. Despite this, Aurin are ferocious fighters who will not hesitate to gut anyone who disrupts the balance, harms their environment (especially trees), or is generally a very bad person. ("Being really mean" is a criminal offense under Aurin law.)

The Aurin believe in and can interact with a force called "the Weave," the energy that connects all living beings. This allows them to make an empathic connection with their environment, allowing them to "talk" with organisms like the trees, feel the health of their habitat in their gut, and feed off of the life energy of the flora.
In turn, they take care of their habitat in a symbiotic relationship.

Aurin are extremely agile and lithe. Their ears give them a great awareness of their environment, their powerful tails are great tools for swinging through trees, branches, and other obstacles, and their eyes have spectacular vision. They also have claws for climbing up surfaces, and fangs for eating or biting hostiles.

Note: Aurin and Draken lore from Sash.

Job/Occupation/Class: Call it what you may, A warrior, mage or rogue would be the classic ones, or you can pick jobs like being a barber, or carpenter. You can try to get what you want like super unique ones like Super Dragon-riding Paladin who mastered Iaido and Ninjutsu, though I wouldn't guarantee your choice would be approved, we can't have everyone starting going God-mode all of a sudden.
Allegiance: Where does your allegiance lie? The Balanced Kingdom of Aammad, Magical Kingdom of Balphaz, Rogue Kingdom of Detar, or the Dead Kingdom of Geltax. Well, your story can influence your allegiance, and I won't probably accept your allegiance to be that of the Dead Kingdom, probably. Regardless of allegiance, all of you will start your story in the kingdom of Aammad
Story: Why are you in the kingdom of Aammad? Are you a traveler just staying a night in the kingdom? Are you the heir to the throne of the kingdom? Are you the hero of the past war, long forgotten but still waiting for the apocalypse to come to wield your weapon and save the kingdom again? Are you just a commoner in the town, living life as you have wanted? Well, these are the only four available stories, choose your story.

Gameplay
Mechanics akin to rhaidot's Werewolf Dice (2lazy2linknao), and at times, decision-making (where you have limited choices)
Stat and skill system will probably the same as werewolf dice though I will revise a few things.

Stats, Skils and Powers
Strength:
Strength

  • Smithing (Weapon) - the ability to craft weapons, you might become a fine weaponsmith someday. After mastering the skill, Ghost Weaponry will give you the ability to summon weapons for a period of time.
  • Fight - the ability to fight people, or other things with your fists. Brawling will give you the ability to use your fists as if they're weapons.
  • Jump - the ability to jump higher and higher being bounded by the human limits. Super Jump on the other hand removes human limitations. I wonder who'd find this skill useful?
  • Lifting - improving arm strength and will be to lift stuff much more than normal. Super Strength provides you with superhuman strength. Well, isn't that redundant?
  • Swordsmanship - pertaining to your ability to fight with a sword, well, it also applies to any kind of sharp-edged weapon. Your flawless swordsmanship is so beautiful that it seems like every swing is a precise strike to an enemy's Weak Point.
  • Yell - shout out loud, and people from a distance would be able to hear you. Battle Cry, increasing the morale of yourself and allies which results in increase in rolls for a duration.

Dexterity:
Dexterity

  • Tailoring (Light Armor) - the ability to make light armor, perfect for quick movement. Decoy can help you evade damage, or at least reduce it, and it can always serve as a distraction for whatever reason you have.
  • Archery - Magical Arrows
  • Dodge - the ability to evade attacks or some unfortunate circumstance. Precognition will let you see what may endanger you or your allies.
  • Juggling - the ability to juggle things, for entertainment, or for your shady purposes. Mastering the art of juggling will give you the power to control things with your mind, Telekinesis.
  • Riding - learning how to ride a horse would be a good start, and then you would try maybe a pig, an alligator, anything goes, even maybe the toughest animals/creatures would be nothing but a good ride to you. After riding for so long, you can appoint your creature as your loyal steed through Magic Mount, and can come from out of nowhere, without explanation, to aid you at anytime.
  • Sprint - the ablity to run from any adversary, even if he's fast, you just gotta run faster. Superhumans get their powers from training for so long, and long and now you can run miles in a few seconds, Super Speed.
  • Steal - classic thief ability, no explanation need. Bored of just stealing normal stuff, you try to test your abilities on powers, too bad you can't totally steal them but at least you can Mimic them.
  • Stealth - the ability to move without being detected. After moving from the shadows for so long, when you try to talk to other people, they don't notice you and act as if you're some ghost, well Invisibility explains it.

Intelligence:
Intelligence

  • Alchemy (Potions)
  • Basic Magic - Fire/Water Magic
  • Faith - Light Magic
  • Analysis - Nullify Power
  • Enchantment - Spellblade
  • Dark Practices - abandoning your belief and sticking with curses and what not. But at the end of the road, the power over the shadows and darkness is at your grasp, Dark Magic.

Constitution:
Constitution

  • Smithing (Heavy Armor) -
  • Ancient Scriptures - Summon Lesser Monster
  • Blocking - Grand Aegis
  • Endure - training your body to prepare for furious beatings. And along the way, somehow you will learn Fortitude Magic.
  • Masochism - you take pleasure in receiving pain, that must be quite handy. Once your masochism has reached its peak, you will receive the greatest pleasure called death, and live to tell how good it felt. Resist Death.
  • Provoke - trashtalking isn't the only way to get someone's attention to you, be creative on how'd you like to piss someone off.

Charisma:
Charisma

  • Seduction - using your looks and words, you'd be able to convince someone to do you a favor. You took time to master this technique for some reason and you are now able to Charm someone regardless of gender.
  • Leadership - a mighty power can move mountains but only words can move people's hearts, you've got the charisma to order people around. Having ordered people around for so long, the people know when you need them, with one whistle, you'd able be able to Summon Legion.
  • Disguise - Morphing Magic
  • Intimidate - Terrorize
  • Taming - you'll be able to tame monsters, just stay calm and don't be so aggressive, they'll warm up to you. After mastering taming, you noticed that monsters have a natural liking to you, thanks to your Pheromone.
  • Communication - Telepathy
  • Naivety - looking like some innocent person believing in the innate goodness in people makes people want to take care of you. Well, if there's innate goodness in everyone, there will also be some innate evil in everyone, you're not just some naive person now with Detect Evil.




Last edited by Shadower on Fri Jun 20, 2014 11:50 pm; edited 18 times in total
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Re: Iccar RPG

Post  Shadower on Mon Jun 16, 2014 1:57 am

Reserved.
Go post your chars, or cris' for that matter, since he's the only who repped, Imma continue the game regardless, updates would be in 1-2 days/update. I can prolly keep this going for a month or two.

Though I know no one will play, I can update for 5-6 players prolly, and sorry if I'm such a Kuso (shitty) GM
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Re: Iccar RPG

Post  rhaidot on Mon Jun 16, 2014 8:25 am

Name: Samantha Von Chaser

Gender: Female

Race: Human

Job/Occupation/Class: Rogue (Specialist in Pick-pocket)

Allegiance: Rogue Kingdom of Detar

Story: "Sam Pocket" was the son of a couple of humans. But her father fell in love with a half-human of some sort and discovered. He was killed for his aberration. His wife was left devastated and became an alcoholic. Unattended, Samantha had to take care of herself since she was a child, so she became a very good thief. As she is a teenager now, she is wondering if she should try to become the new boss in Detar, which involves a lot of backstabbing, or go to explore another kingdom, which could involve a lot of backstabbing too.

To finish my char I need to know if you are giving me points or else, or if we are going to start from zero as in dicer.

STATS
Strength: 1
Dexterity: 1
Constitution: 1
Intelligence: 1
Wisdom: 1
Charisma: 1
SKILLS:
ITEM:
POWER:
STATUS:
(0 unspent points)

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Re: Iccar RPG

Post  DragonEye on Mon Jun 16, 2014 9:05 am

Can't have cristo have all the fun in roleplaying a female.

Name: Rina Engel
Gender: Female
Race: Human
Class: Sage/Cleric -Specialist in healing and buffing magic.
Allegiance: Balphaz, kingdom of magic.

Story: Rina Engel is traveling the world to learn its mysteries, and also help those who is need of her skill has a healer. Though, while traveling, she likes to follow trading caravans going to the next town. Though, as a humor among the traders, she became a goodluck charm for the caravans due to her kind and helpful nature.

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Re: Iccar RPG

Post  Athenril008 on Wed Jun 18, 2014 2:06 am

Name: Athenril Fernandez
Gender: Trap
Race: Elf
Class: Close-combat (Shortbow) Archer
Allegiance: Dead Kingdom of Geltax

Story: An elf commoner who lived on the outskirts of Geltax with his wife, Melody. They lived a simple life, with him hunting for food and her farming a small garden. However, near the end of the "endless" war, when he came from a hunting trip, his home was ransacked and burning and her wife was nowhere to be found. He took refuge in the nearby kingdom of Aammad, and up to this day lives as a wanderer, searching for his lost wife.


Last edited by Athenril008 on Wed Jun 18, 2014 1:22 pm; edited 1 time in total
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Re: Iccar RPG

Post  Athenril008 on Wed Jun 18, 2014 3:41 am

Acting as Yuki's poster.

Name: Yuki Snow
Gender: Female
Race: Human
Class: Swordmaster
Allegiance: Aammad

Story: Works as a bodyguard for a high class noble.
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Re: Iccar RPG

Post  Sash on Wed Jun 18, 2014 4:31 am

I'll play if I can be a Draken.
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Re: Iccar RPG

Post  Shadower on Thu Jun 19, 2014 1:25 am

Hmm. rhaidot has been checking for updates I suppose (I'm stalking you  Twisted Evil , jk ), don't worry. It's near. Also, Athenril was complaining soooo, I just need to finalize teh skills and powahs.

I will accept sash's race request and was planning to make him like something from another planet or so, but since some other guy doesn't want to be a human as well, Rolling Eyes, I'll be adding a few races.

Races will probably be, Human, Draken, Elf, some froggy-esque race, bear-esque race.

My games will be based on randomness, unclear game mechanics, and my imagination, don't judge me noobness plz. xD. Though I can say that gameplay would be similar to rhaidot's game. Sorry for my bakaness and my imagination is limited, don't expect anything too good from this game.

Will be waiting on sash's profile and I can start this game up in a day or two. My latest would be at 6/20 11pm (GMT+7)
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Re: Iccar RPG

Post  Sash on Thu Jun 19, 2014 1:28 am

I can give you some Draken background, shouldn't be hard to incorporate them into this world, can make them come from a different continent instead of a different planet.
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Re: Iccar RPG

Post  Shadower on Thu Jun 19, 2014 1:44 am

Any info that could help would be great, I have skimmed through the wildstar wiki page of the Drakens and I think I got the basic idea about them.
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Re: Iccar RPG

Post  Sash on Thu Jun 19, 2014 2:08 am

Can just copy paste the lore and replace a couple of things, behold!

Three centuries after the founding of Aammad, the Council determined that their military required new blood. After examining known species and analyzing their combat effectiveness, they advised the reigning king, Azrion, to bring the Draken of continent Mikros into the kingdom of Aammad. Unfortunately, the eternal respect and loyalty of these ferocious hunters could only be won through strength and violence.

The kingdom landed a formidable military force on Mikros in 344 AE, and the Draken hordes amassed for all-out war on the invaders. Acting upon advice from the Council, the bold king Azrion issued a challenge to the reigning High Clanlord Zhur: meet him in single combat, with the victor ruling supreme over continent Mikros. As the Council expected, Zhur accepted the challenge immediately.

Hours later, they met on the Field of Kazor, a massive gladiatorial arena in the ancient city of Red River. The duel was fierce and brutal, and the swords of the two combatants were soon stained with blood. In the end, the king's skill and training overcame Zhur's ferocity and strength. Upon the death of their leader, the Draken swore eternal loyalty to Azrion the Conqueror and his descendants – and these savage warriors have faithfully served the Aammad ever since.
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Re: Iccar RPG

Post  DragonEye on Thu Jun 19, 2014 3:20 am

SnowKitten: Oh, you allowing other races? What about a half-cat and half human race? ^^

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Re: Iccar RPG

Post  Sash on Thu Jun 19, 2014 6:04 am

Here's lore for a new race, special request by SnowKitten.

Balphaz is a kingdom of more than one type of magic.
While majority of this nation is an urban mess of various contraptions, Arborian forests at the south are inhabited by the Aurin, a friendly race that pride themselves on harmony, balance, and positivity. As a result, almost every Aurin is polite, chipper, and highly tolerant of the other races. Despite this, Aurin are ferocious fighters who will not hesitate to gut anyone who disrupts the balance, harms their environment (especially trees), or is generally a very bad person. ("Being really mean" is a criminal offense under Aurin law.)

The Aurin believe in and can interact with a force called "the Weave," the energy that connects all living beings. This allows them to make an empathic connection with their environment, allowing them to "talk" with organisms like the trees, feel the health of their habitat in their gut, and feed off of the life energy of the flora.
In turn, they take care of their habitat in a symbiotic relationship.

Aurin are extremely agile and lithe. Their ears give them a great awareness of their environment, their powerful tails are great tools for swinging through trees, branches, and other obstacles, and their eyes have spectacular vision. They also have claws for climbing up surfaces, and fangs for eating or biting hostiles.
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Re: Iccar RPG

Post  Sash on Thu Jun 19, 2014 8:21 am

Yuki's info:


Name: Yuki Snow
Gender: Female
Race: Aurin
Class: Esper (telepathic caster/healer that uses a psy-blade)
Allegiance:

Story: Despite it's fame for racial tolerance, it is highly unusual to find a forest dwelling Aurin in the Kingdom of Aammad.
Yuki's unexpected journey to the Balanced Kingdom started one morning when she left her small village in Arboria for a short stroll, it was a nice day for picking mushrooms. As her basket was getting full, young Aurin was ready to head back home, when suddenly her sensitive ears picked up some noise. Yuki decided to investigate and gracefully leapt through trees, until she reached the site of a horrible crime. A group of poachers stood around a wounded white deer, hot red blood gushing from a wound in it's leg. Largest man in the group was about to finish off the animal, when Yuki jumped from the bush and clawed at his eyes.
Even though her attack was unexpected and fierce, small Aurin was quickly subdued by the poachers, and forced to watch as the man, who lost one eye because of her, beheaded the deer.

Yuki was taken to a slave market in Detar, where one noble from Aammad bought her. Luckily for her, he turned out to be a very kind man, buying the most unfortunate of slaves and setting them free. He promised to do the same for Yuki, but asked of her to stay around for a bit until he makes a painting of the beautiful Aurin.
Days turned into months as Yuki explored and fell in love with the big kingdom, and in the same time sharpened her skills with the help of two tutors hired by the generous noble. One was an old mage from Balphaz, helping her develop telepathic and healing skills inherent to the Aurin, while other was a Draken huntress, training the young Aurin in various weapon skills, but most notably the psy-blade, Yuki's favorite one.


Last edited by Sash on Sat Jun 21, 2014 2:27 am; edited 2 times in total
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Re: Iccar RPG

Post  Sash on Thu Jun 19, 2014 9:25 am

And finally my info, without stats for now, cause I have no idea how does that work yet.


Name: Jabberwock

Gender : Male

Race: Draken

Job/Occupation/Class: A mercenary warrior

Allegiance: Detar

Story: A Draken mercenary known only as Jabberwock is rumored to have been a knight who served a powerful house from Geltax. Some say that he was a proud warrior before the great war, where he lost his master, for which he only blamed himself and his inability to perform his duty, resulting in voluntary exile to Detar. Others say that his master has done him wrong and Jabberwock took his head before escaping to the Rogue Kingdom.
No one knows the truth, as everyone from Jabberwock's past is lost with Geltax, just as no one knows what is he doing in Aammad right now. One thing people do know though; eviscerations, disembowelments, and decapitations will definitely be involved wherever this Draken and his big sword go.
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Re: Iccar RPG

Post  Shadower on Sat Jun 21, 2014 3:00 pm

Cliches incoming, buckle up plz.

It was another day in the continent of Iccar, or so everyone thought. People have become lax, since a few years have passed since the warning of the impending of the Apocalypse. But now, it will strike fear again into everyone's hearts as War closes in the Kingdom of Aammad.

A caravan was coming into the Kingdom of Aammad.
"It seems like this caravan is lucky to have you here!"
"I agree, you've been helpful all through out the travels! It was a pleasure to meet you."
"It seems true that every caravan you travel with recognized you as good luck charm Rina."
The woman only smiled while looking faraway, out of the caravan to a man who seems to be yelling and jumping.

...

A caravan passed by the elf, he was surprised and quickly yelled out loud trying to catch the caravan's attention. After a few useless attempts, he stopped and thought for a while. "It seems the heat has fried my brain, that couldn't have possibly be her. I guess I missed my wife too much. I should head back soon." The man continued forth, returning to back to the Kingdom of Aammad.

...

"Doing great as always, Yuki" said the noble as he visited the Aurin in her training with the Draken. "Ingrid, could you go help Aullyr grab a few things to help him with his magic?" the Draken left to respect her master's wishes. The noble and the Aurin chatted and shared stories for a while. Afterwards, he requested the Aurin to be the model of another painting of his, as he was trying to create the perfect artwork. The Aurin happily agreed.

...

A thief trying her luck in the Kingdom of Aammad has spotted a few fancy things in the noble's house. She studied the household for a while and was able to figure out that the household had only 4 members, the noble, the Aurin, the Draken and an old man who seems to be a mage. The thief knows where some of the valuables are held, lucky enough, today, the Draken and the mage left the household which leaves the noble and the Aurin in their painting time. The thief took advantage of this situation and quickly entered the household.

...

Among the crowds, you can sometimes spot that Draken. He is hard to miss, especially with his physique, along with that big sword that he's carrying. It was said that he was here to finish a job, but apparently it was a job left unfinished. But what could've stopped him from finishing the job? Well, this time it was because of a root of the apocalypse, War.

...

People are yelling, because of the creature that soaring in the sky, a dragon or so was it called in the history books, it was coming for Iccar, it was coming for Aammad. The Dragon was shooting fireballs all over town, and finally it landed on the town square where it gave a strong roar and a few mini-dragons have come to join the dragon in its assault. And it seems the Dragon is letting the mini-dragons do the job unless you know, someone disturbs it. The Royal Guard is alarmed but it may take some time before they can mobilized.

A caravan was destroyed by one of the random fireballs shooting all over town, it was the caravan Rina was in. Thankfully, she only had a few burns, but not the same can be said of the other travelers. It seems like a mini dragon is coming her way. What will she do?

The elf saw the caravan destroyed and was rushing towards it, but got hit by a rogue mini fireball for some reason. Getting up after a few seconds, he looks the destroyed caravan and it seems like a mini-dragon is coming their way. What will he do?

The draken was wondering about the town square when all of this happened, as such he saw the dragon landing here. He wielded his big sword and guarded against the wings of the dragon, but the force of the dragon's landing was strong enough to push the draken back. I guess that dictates how much stronger this dragon is and you technically have no chance of winning.. A few other people are being chased by the mini-dragons. What will he do?

A rogue fireball has hit the household of the noble, and it struck directly into the room and as a result, the noble was hit. As the aurin's healing ability is limited, she may not be able to treat the noble completely. As she was pondering about this in her mind, she heard a few sounds coming from the treasury. What will she do?

A large blast was heard, and the thief knows that it hit the house directly. She was caught off-balanced by this and dropped one of the treasure inside which emitted a large sound. Well-aware that the noble and the aurin are still here and they could've been possibly hit. What will she do?

Decision time!
Each decision already has a pre-determined result, additional actions can be written along with the decision, but that will only add more to the flavoring to your story.

The decisions in this update will not be affected by your stats.

Samantha Von Chaser

  • Check the noble and the aurin
  • Grab a few stuff and scram
  • Run away


Rina Engel

  • Try to save everyone
  • Run away
  • Fend off the mini-dragon


Athenril Fernandez

  • Run away
  • Distract the mini-dragon
  • Fend off the mini-dragon


Yuki Snow

  • Check the treasury
  • Heal the noble
  • Try to find Aullyr (old mage)


Jabberwock

  • Fend off the Dragon
  • Fend off the mini-dragons
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Re: Iccar RPG

Post  DragonEye on Sat Jun 21, 2014 3:44 pm

Try to save everyone.




SnowKitten72:
Heal the noble.

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Re: Iccar RPG

Post  Sash on Sat Jun 21, 2014 4:20 pm

Draken are a race of warriors and hunters, always seeking more powerful foes and more cunning prey to test their skills. Jabberwock will not miss this rare opportunity to fight the big dragon!
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Re: Iccar RPG

Post  Athenril008 on Sat Jun 21, 2014 5:43 pm

Distract the dragon, don't hurt it either.



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Everybody posted already, xD

P.S., except rhaidot :p
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Re: Iccar RPG

Post  rhaidot on Sat Jun 21, 2014 11:04 pm

It's not an option, it's a thief's instinct

Grab a few stuff and scram

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rhaidot
Dicer King

Posts : 630
Join date : 2013-08-29
Age : 31
Location : Colombia

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Re: Iccar RPG

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