TNG: The Heart's Castle

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Re: TNG: The Heart's Castle

Post  rhaidot on Tue Apr 15, 2014 1:38 pm

Joker is sided with Villagers, but I think it should be third party too.

...

SUSPICIOUS!


 lol! 

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Re: TNG: The Heart's Castle

Post  cobaltblue on Tue Apr 15, 2014 1:46 pm

rhaidot wrote:SUSPICIOUS! lol! 


Last edited by cobaltblue on Tue Apr 15, 2014 10:56 pm; edited 1 time in total

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Re: TNG: The Heart's Castle

Post  rhaidot on Tue Apr 15, 2014 1:46 pm

I am changing my vote to myself, my role is simple villager, please change your votes over destroya into me

EDIT: cobalt, you should update your syg, you are in the current game atm, lol

EDIT EDIT: MY VOTE IS NOW FOR SASH BECAUSE IMBA RIOT IS RIOT FOR ANARCHY


Last edited by rhaidot on Wed Apr 16, 2014 2:43 am; edited 1 time in total

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Re: TNG: The Heart's Castle

Post  ColmilloNegro on Tue Apr 15, 2014 1:52 pm

CobaltBlue wrote:

Seems legit  scratch  Vote Sash

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Re: TNG: The Heart's Castle

Post  Athenril008 on Tue Apr 15, 2014 2:27 pm

2 questions atm,

1) Is the last 2 mafia already assigned? Or will a random person among the currently innocent become a mafia?

2) If the governor already used his power, then another takes his role, will his override be usable again?
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Re: TNG: The Heart's Castle

Post  Burgundy on Tue Apr 15, 2014 2:40 pm

cobaltblue wrote:Requesting winning condition to be written on the first post.

Is joker sided with town?

Joker should sac himself for the good of town.
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Re: TNG: The Heart's Castle

Post  cobaltblue on Tue Apr 15, 2014 4:17 pm

Athenril008 wrote:1) Is the last 2 mafia already assigned? Or will a random person among the currently innocent become a mafia?
There's only 1 mafia per time. Each time he dies, his power will change and one of goodies become new mafia. Ratio right now is 1:9.



Oh, well. Like I said, I don't want to rely on chat. It's easy to miss out chat if you are not online when conversation takes place. Please put any important input on thread, not on chat. Since I am just like the rest of you, I have no lead or whatsoever about who the wolf is, here's some heads up.

How Wolf in This Game Works
There's only 1 baddie per time. If he dies, one of goodies will be new baddie. There are 3 kinds of baddie. Each time baddie dies, he turns into different kind of baddie. First, he is Jericho. If Jericho dies, one of goodies becomes Elliot. If Elliot dies, one of goodies becomes Blood. No, the baddie isn't resurrected. Once dead, he is dead forever. The next baddie is entirely different player. Please write this on forehead so you don't forget.

How Does It Affect The Game?

  1. The wolf never knows who his allies are. Meaning we can't dig important information out of him.
  2. Each time baddie dies, you also lose someone from goodie-side.
  3. Each time baddie dies, you can't trust your former goodie-ally since he might have turned into new baddie.
  4. Seer' scan isn't valid for long time. The cleared players are being reset each time baddie dies.

Other Issue
Our vote against Jericho and Blood only counts as half. Nine goodies can only collect 4,5 votes. Seven goodies can only collect 3,5 votes. Do your own math.

I know it's fun to randomly vote but if you want to win, lets figure this out early.
James, if you are a goodie, just calm down. You aren't going to win anyone's heart by yelling at them Tounge

Also, my vote on sasha came out before I read thread/chat. I wasn't trying to save anyone.

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Re: TNG: The Heart's Castle

Post  cobaltblue on Tue Apr 15, 2014 4:36 pm

It will be funny if I am converted later. I just gave a head-up against my future self, lol
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Re: TNG: The Heart's Castle

Post  SnowKitten72 on Tue Apr 15, 2014 5:51 pm

Vote Cristy, Meow.
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Re: TNG: The Heart's Castle

Post  Shadower on Tue Apr 15, 2014 7:19 pm

rhaidot wrote:I am changing my vote to myself, my role is simple villager

Hmm. Villager.


Anyway, Joker can't activate it's power anyway until The Knight or The Right Hand kills. We can save off killing the Joker 'til that time if you people hate the scrambling.But I believe there a few situations where it might be useful to use its power, like i.e. reviving The Queen.

vote Ath.
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Re: TNG: The Heart's Castle

Post  Athenril008 on Tue Apr 15, 2014 7:32 pm

If a random goodie becomes be a maf, then a PR can become the maf?
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Re: TNG: The Heart's Castle

Post  DragonEye on Tue Apr 15, 2014 7:38 pm

Athenril008 wrote:If a random goodie becomes be a maf, then a PR can become the maf?

Yes, except for the roles that specifically says they can't be converted. So they're not a valid target.

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Re: TNG: The Heart's Castle

Post  cobaltblue on Tue Apr 15, 2014 9:34 pm

I am thinking of not lynching anyone. Is that option available?
We adjust the strategy depends on which role we lose at first night. If there is no kill, well, we'll continue doing that until the doc gets 1-2 clears or something like that. That helps a lot..

Oh well, I don't know.

To kill Blood, we need at least 3 goodies alive during day. That's almost impossible.
Lets say we kill 1 baddie each day.

Day 1, Ratio = 9:1. We kill a baddie. Ratio = 8:1
Night 1, Night Kill, Ratio = 7:1
Day 2, we kill a baddie. Ratio = 6:1.
Night 2, Night Kill, Ratio = 5:1.
Day 3, 1 mislynch, Ratio = 4:1
Night 4, Night Kill, Ratio = 3:1

We can only afford 1 mislynch even after correctly lynching baddie since first day. How fun.


UNVOTE SASHA
VOTE NO LYNCH

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Re: TNG: The Heart's Castle

Post  DragonEye on Tue Apr 15, 2014 10:21 pm

Yes, no lynch is available, just remember waiting it out will give the 2nd and 3rd baddies more of an advantage on what who to target with the seer reports. Also noting that every converts almost kills off all claims as it could be anyone.

Yes, thin that theory is possible if one is playing without any power roles. For example you guys are completely at night with the first baddie. Like if the Knight kills him at night, then there will be no night kill there. with each successful lynch you will have 4 living players with blood. It's like a game of chess, you have to plan each move accordingly and plot and future movements as even you can get converted easily at any time when a baddie falls.

Just noting another fact, If a player gets converted into a baddies and was killed at night by the Knight, his/her original role will be added to the list for the joker's ability to target.

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Re: TNG: The Heart's Castle

Post  rhaidot on Tue Apr 15, 2014 10:35 pm

DE, can you remove the 1/2 resistance for baddies to votes? Otherwise the game is imba in favor of baddies, because it will be impossible for goodies to kill them. With this little fixing the game should be O.K  Smile 

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Re: TNG: The Heart's Castle

Post  cobaltblue on Tue Apr 15, 2014 10:47 pm

Oh, God. Don't spoil us, DE. Okay, next time I'll put it into color when I talk to GM. Actually I brought that up for others so they say something about it Laughing

This setup is fun. I hope I'd be converted into a baddie on the next turn or something Laughing

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OPERATION "NO LYNCH BECAUSE SEER IS WATCHING US"

Post  rhaidot on Tue Apr 15, 2014 11:11 pm

OPERATION "NO LYNCH BECAUSE SEER IS WATCHING US"

We are in the first stage of the game. In this stage there is only one baddie that CAN'T KILL, but he is harder to lynch. Our best tactic is to wait, to keep NO LYNCHING until the seer scans everybody or finds the Jericho, what happens first, and then Lynch the Confirmed Guilty.

In resume:

1. Vote No Lynch
2. Be Patient
3. Seer claims and points the guilty one Jericho Thingy
4. We vote the Jericho Guy

EDIT: -Original Idea by: cobaltblue

And I change my vote to NO LYNCH, obviously.

Seer should scan Destroya to confirm if he is Governor,or Sash who had been very SUSPICIOUS in the chat.

EDIT EDIT: MY VOTE IS NOW IN SASH BECAUSE HE IS SUSPICIOUS!


Last edited by rhaidot on Wed Apr 16, 2014 2:41 am; edited 1 time in total

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Re: TNG: The Heart's Castle

Post  cobaltblue on Tue Apr 15, 2014 11:37 pm


This is DragonEye is speaking.. wrar

We can agree not to lynch anyone only ONCE throughout the game.

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Re: TNG: The Heart's Castle

Post  Destroya1103 on Wed Apr 16, 2014 12:53 am

Just a heads up, I can't be converted so Seer shouldn't bother to scan me tbh. The faster the seer finds Jericho the faster we can end the game.


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Re: TNG: The Heart's Castle

Post  Destroya1103 on Wed Apr 16, 2014 2:08 am

I'll vote No Lynch

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Re: TNG: The Heart's Castle

Post  rhaidot on Wed Apr 16, 2014 2:25 am

I don't like the come from nowhere rule of No Lynch being used only once in all the game. I call hack in favor of baddies. An Imba game is an Imba game after all ._.

CHANGING VOTE TO SASH BECAUSE HELL YEAH  Razz

EDIT: All my previous post now have my last vote update. Also, I don't get SnowK fixation to vote for me, her meta is getting irritating. My regular thought in this kind of situation will be that at least my role isn't important, but in this ImbaXImba Set up seems like everything is in favor of baddies. No Lynch Limited, 1/2 resistance, Miss Lynch being incredible bad for goodies, so I guess that even the lose of one regular villager will be disastrous in mathematical ways that I can prevent nor even imagine it.

Don't mind my rant, it looks like I am the only one rioting so I guess the game is perfectly balanced and I am just nuts

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Re: TNG: The Heart's Castle

Post  cobaltblue on Wed Apr 16, 2014 3:06 am

If Destroya is fake Vivaldi, please real Vivaldi counterclaim NOW or else I'll spank your butt. There's no kill at night and you can get protected by Guardian later.

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Re: TNG: The Heart's Castle

Post  rhaidot on Wed Apr 16, 2014 3:20 am

The great fossil has spoken, vote sash or riot: http://askhelixfossil.com/#wby3i0

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Re: TNG: The Heart's Castle

Post  cobaltblue on Wed Apr 16, 2014 3:25 am

Destroya [4]: Burg (1), HeVi (3), Netter (4), Sasha (2),
No Lynch [2]: cobaltblue (8), Destroya (10)
Sasha [2]: colmi (5), rhaidot (9)
rhaidot [1]: SnowKitten (6)
Athenril [1]: Shadower (7)

No Vote: A dude.


Edited by Destroya1103 to reflect ColmilloNegro's and Sasha's vote change from Sasha & Destroya1103 to No Lynch

Edit2: Fixed :P (Destroya1103)
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Re: TNG: The Heart's Castle

Post  ColmilloNegro on Wed Apr 16, 2014 4:01 am

Change vote to No lynch and see How the world burns  bounce 

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Re: TNG: The Heart's Castle

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