Persona Another Story: REWORK (Alpha)

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Re: Persona Another Story: REWORK (Alpha)

Post  rhaidot on Sun Jan 26, 2014 11:27 pm

Potato, potatoes, we will be in "S.E.E.S." even if the GM has to use the Railroading on us.

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Persona: Another Story; REWORK (Alpha Version)

Post  Athenril008 on Tue Mar 11, 2014 4:32 am

Everybody agreed to join SEES.
Then from out of nowhere, a boy appeared.

"Sign this contract please.", he said in a low tone.

Nobody could resist the sound of his voice.
Their hands started to move by themselves.
They signed their names, one after the other.

Yukari grinned, "Good luck.", she said in a sweet voice.

They passed out simultaneously.
When they awaken, each of them was alone and floating in darkness.

They could hear a voice.
"Dear adventurer, what is it that you want to be?"

GM Notes:

Remaking time!!!
Your char's personality and appearance will remain.
However, its stats and abilities will change.
Stats and abilities are now different, please disregard those in the first page.
There are 6 new stats:
Strength-damage of melee attacks, affects rolls involving power
Starts at 10, each aptitude point increases aptitude by 1
Dexterity-damage of range attacks, affects rolls involving good handiwork
Starts at 10, each aptitude point increases aptitude by 1
Skill-how much one can do in an update/turn, maximun percentage one can distribute to his actions (will be explained better when have time)
Starts at 100%, each aptitude point increases aptitude by 10%
Constitution-amount of HP
Starts at 20, each aptitude point increases aptitude by 2, affects roll involving stamina (ability to do work for a long period of time)
Fortitude-defense against physical damage
Starts at 5, each aptitude point increases aptitude by 1, affects roll involving endurance/toughness
Willpower-amount of MP
Starts at 20, each aptitude point increases aptitude by 2, affects roll involving strength of mind

You are given 5 aptitude points for now.
Distribute them into the stats. (The aptitude system will also be explained given time)
You are also given 5 abilities: 1 passive, 3 active, and 1 special active
Describe to me what abilities you want.


Please post in a spoiler and in this format. Also please refrain from reading other's post.
Char Name:(Yes you can change name)
Description:i.e. age, build. (Yes you can change desc.) If you don't want to change just leave it blank.
Stats:
Str:10+ ?AP(how much points you will appoint), i.e. 10 +3AP
Dex: 10+ ?AP
Skill: 100%+ ?AP
Con: 20+ ?AP
Fort: 5+ ?AP
Willpower: 20+ ?AP
Abilities:(Just describe them. I'll ask questions to clarify and balance what skills you want.)
Passive:
Active 1:
Active 2:
Active 3:
Special Active:
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Re: Persona Another Story: REWORK (Alpha)

Post  rhaidot on Tue Mar 11, 2014 7:36 am

Me:
Char Name: Rhaidot
Description: Same as before
Stats:
Str:10
Dex: 13 (10+3 AP)
Skill: 110% (100+1 AP)
Con: 20
Fort: 5
Willpower: 24 (20+2 AP)
Abilities:
Passive: Wind Chakra (Your ranged attacks have a bonus of Damage)
Active 1: Sense of Direction
Active 2: Arrow Maker
Active 3: Survival
Special Active: Fly (I got it after being hit by a meteor rock)


Last edited by rhaidot on Wed Mar 12, 2014 12:46 am; edited 1 time in total

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Re: Persona Another Story: REWORK (Alpha)

Post  DragonEye on Tue Mar 11, 2014 8:01 pm

Natasha Koneko's Profile:

Char Name: Natasha Koneko
Description: Characteristic of a catgirl. Likes to wear revealing clothing all the time with other added accessories. Has Purple Eyes, Dyed black hair with white highlights. Appears to be fragile and weak.

Stats:
+5 AP to Skill.

Str:10
Dex: 10
Skill: 100% + 5AP = 150%
Con: 20
Fort: 5
Willpower: 20

Abilities:
Note to GM: This is the basic abilities and descriptions of Natasha's skills in DotD. Edit/balance them as you wish.

Passive: Catgirl's Charm: Moderate chances of causing the foe's Willpower and Accuracy to drop each time they fail to resist Natasha's charm.

Active 1: Life purification: Light Magic: Healing/HOT: Heals target over time for small percentage of heath. This Effect Stacks up to 3 times. (Last for 3 rounds/updates.)

Active 2: Catgirl's Agility: Effects last for 5 rounds/update: Able to to make double action commands and can cause all claw attacks to multi-hit the opponent up to 6 times. (Roll based)

Active 3: Curse of Darkness: Dark Magic: DPS: Causes corruption within the targets body for high amount of damage.

Special Active: TRUE PERSONALITY: Only able to be activate under conditions of a Status being corrupted by an opponent's attack within these 5 categories---Power, Defense, Willpower, Knowledge, and Body. (Ex: Will-Power fails to resist torment/Resistance fails to resist status effect.)

Each stage of Activation varies on how many status is currently under the status effect: Corruption. (Effect only Appear for Natasha Only.)
-Stage 1 -Hatred- 1 status is under corruption.
-Stage 2 -Sinner- 2 statuses is under corruption.
-Stage 3 -Demonic- 3 statuses is under corruption.
-Stage 4 -Death-  4 statuses is under corruption.
-Stage 5 -TRUE FEAR- ALL STATUS ARE CORRUPTED.

Though each stage, the Added effects are weak and gets stronger as each tier is unlocked. Though Getting to the final Stage, TRUE FEAR, will result in bad effects to the user/Natasha.

While under each stage cosmetic effects apply.
First Stage: Hair and eye color turn black.
Second Stage: Dark aura appears around natasha's Claws
Third Stage: Skin turns pale/
Fourth Stage: Dark aura appears around Natasha's whole body.
Final Stage: All previous effects Disappear. Hair, eye color, and nails turn to the color of silver. Natasha true form and personality takes over and wreaks havoc on anything that is capable of hatred and sins.


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Re: Persona Another Story: REWORK (Alpha)

Post  Shadower on Tue Mar 11, 2014 10:26 pm

Tsuntsun:

Char Name: Shisou Nanaya
Description:
Stats:
Str:10+ 2AP
Dex: 10+ 3AP
Skill: 100%
Con: 20
Fort: 5
Willpower: 20
Abilities
Passive: Shadow - Weak presence, higher chance to remain undetected. Higher chance to dodge attacks.
Active 1: Zanshin - Can be activated after successfully dodging an attack, teleports behind the enemy and attacks, applying a Death debuff.
Active 2: Nise - Creates a clone of something. Timed.
Active 3: Yami - Creates darkness to increase self/ally's evasion and can soak up some damage. Disappears after x attacks/x time/x damage.
Special Active: Akasha - Applies a debuff which lowers their accuracy and amplifies damage against the target. Deals high damage against target with Death debuff.


Will fix it latuuuur~

EDIT: Color added by cristo the friendly ghost  :face:

^Power of admins, I'll have the color green this game then, mmm.
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Re: Persona Another Story: REWORK (Alpha)

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