SIGNUPS: Less Experimental TF2 Mafia (12/14)

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SIGNUPS: Less Experimental TF2 Mafia (12/14)

Post  MDuh on Fri Dec 02, 2011 4:46 pm

Closed set-up Mafia Game having a theme of


Players:

1) Shuno of the Fallen
2) Black Fang
3) DragonEye
4) Shadower
5) Gaara S
6) Forlorn
7) Sash Kojax
Cool Chemy - X
9) Ignira
10) wolverine
11) Eunjung
12) Devil Joe
13)
14)

Dead:
1)

Actions:
1)

Roles:

Red Team (Town):
Commuter Scout (Bonk! Atomic Punch)
Motivator Soldier (Buff Banner)
Cop Pyro (Degreaser)
Gun Owner Demoman (The Ullapool Caber)
Roleblocker Heavy (Natascha)
Bus Driver Engineer (Teleporters)
Doctor Medic (Ubercharge)
Sniper (Razorback + The Bazaar Bargain)
Vigilante Spy (Conniver's Kunai)

BLU Team:
Spies (Dead Ringer)

Spectators:
Announcer (Free Look Camera)

Notes:
Even though roles are posted, It doesn't mean that I will use all of them
Number of Roles is not mentioned and only be announced at the end of the game
Random Traits may be given at random players(Including me) at the start of the game
Not all players will receive a trait
There are no boring role

General Rules Applies such as:
1) Do not quote your role PM or anything the mod gives to you. You may however imply/alter it given that you don't quote the exact wordings in the PM
2) Do not post screenshots
3) Do not edit your posts. (Implemented tnx to sasha)
4) Do not talk outside of the thread, unless your role PM allows so.
5) I always have the final say on any issue. If the mod makes a mistake, feel free to PM him to sort it out.
6) If you need any inquiries or questions, or just want to talk in general, feel free to PM the mod.
7) Dead men tell no tales. GHOST DO NOT TALK

Day Rule:
1) The game starts at Day
2) Day 1 is 3 days long IRL, succeeding days are 48hours long
3) You may vote by BOLDING and UNDERLINING and putting a RED COLOR on the name you want to lynch
4) Unvoting must be also the same format as Rule #3
5) You can vote NO LYNCH
6) The player who receives more than half of the total votes at any point during the day is automatically lynched.
7) Once a player is lynched, there shall be no posting in the thread. Night will commence immediately.
Cool If there is a tie, the one who reached the tying amount of votes first, is lynched
9) Be Active in the game, A player must always post at LEAST ONCE every 24hours. If a person has not posted for 48hours. Someone can request a Prod for that person
10) 3 Prod = Replaced or ModKilled

Night Rule:
1) Nights last for 36 Hours or if all actions has been received
2) Once the deadline for night has passed, all actions not received will count as a No Action.
3) Roles or Factions that has Night abilities may choose to PM the mod

Win Conditions:
1) RED Reached a Parity over BLU
2) BLU was obliterated
3) ???


Last edited by MDuh on Sat Dec 24, 2011 5:21 pm; edited 12 times in total
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Re: SIGNUPS: Less Experimental TF2 Mafia (12/14)

Post  Shuno of the Fallen on Sat Dec 03, 2011 9:32 am

Sure, why not. I'm in! Mad
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Re: SIGNUPS: Less Experimental TF2 Mafia (12/14)

Post  Sash on Sat Dec 03, 2011 9:34 am

I can't handle two games in same time, and I really want that TWG to get going, so imma skip, unless you wanna go with this after TWG is done.
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Re: SIGNUPS: Less Experimental TF2 Mafia (12/14)

Post  MDuh on Sat Dec 03, 2011 9:42 am

this will start after the previous WW game is done
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Re: SIGNUPS: Less Experimental TF2 Mafia (12/14)

Post  Black Fang on Sat Dec 03, 2011 6:22 pm

MDuh wrote:this will start after the previous WW game is done
In that case, I'm in!
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Re: SIGNUPS: Less Experimental TF2 Mafia (12/14)

Post  DragonEye on Sun Dec 04, 2011 7:38 am

I'm in, since it's after the other TWG.

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Re: SIGNUPS: Less Experimental TF2 Mafia (12/14)

Post  Shadower on Sun Dec 04, 2011 1:25 pm

I'm in.
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Re: SIGNUPS: Less Experimental TF2 Mafia (12/14)

Post  Gaara S on Mon Dec 05, 2011 4:27 am

I want to try also Twisted Evil
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Re: SIGNUPS: Less Experimental TF2 Mafia (12/14)

Post  Forlorn on Mon Dec 05, 2011 7:35 am

Dont heard of this game but im in! Wink
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Re: SIGNUPS: Less Experimental TF2 Mafia (12/14)

Post  MDuh on Mon Dec 05, 2011 8:50 am

Forlorn wrote:Dont heard of this game but im in! Wink

Its a mafia game w/ a theme variant of TF2
actually TWG is also a variant of mafia Razz
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Re: SIGNUPS: Less Experimental TF2 Mafia (12/14)

Post  Forlorn on Tue Dec 06, 2011 5:41 am

ok sounds good
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Re: SIGNUPS: Less Experimental TF2 Mafia (12/14)

Post  Chemy - X on Fri Dec 09, 2011 9:28 pm

never heard or played this game before

Count Me In Embarassed
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Re: SIGNUPS: Less Experimental TF2 Mafia (12/14)

Post  MDuh on Sat Dec 10, 2011 7:21 pm

Roles has been polished out..
11-14 Players is now the ideal # of players
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Re: SIGNUPS: Less Experimental TF2 Mafia (12/14)

Post  Sash on Sat Dec 10, 2011 10:12 pm

Guess imma join after this TWG ends, but I'd like bit of explanation how roles work.
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Re: SIGNUPS: Less Experimental TF2 Mafia (12/14)

Post  Sash on Sat Dec 10, 2011 10:20 pm

OK then, sounds like fun, count me in.
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Re: SIGNUPS: Less Experimental TF2 Mafia (12/14)

Post  MDuh on Sat Dec 10, 2011 10:20 pm

This is a mystery + Closed Setup Mafia Game

Roles will be Vaguely Explained
Number of Roles will not be told
and Random Traits + Random Powers are given almost to all roles; so NO Boring Roles

The posted Roles and the ([Weapon]) will be your only clue on what maybe their power and traits
well actually, I have some minor editing first to do in the first page as I changed the set-up a bit earlier while balancing the teams and traits

also don't worry, this is the 3rd time I'm using this set-up I made last 6 months or 8 months I guess, So it pretty balanced..
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Re: SIGNUPS: Less Experimental TF2 Mafia (12/14)

Post  Chemy - X on Mon Dec 12, 2011 5:40 pm

one day in the game is 3 days IRL..does it takes so long ?
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Re: SIGNUPS: Less Experimental TF2 Mafia (12/14)

Post  MDuh on Mon Dec 12, 2011 6:05 pm

You mean why does it needs to take so long?
Normal Mafia Games always start Day 1 Longer for some Reasons
1) Warn Inactive players immediately
2) Promote a Healthy Discussion at start (make comfortable talking to each other)
3) A chance to make conversations to some players that have conflicting time zone difference
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Re: SIGNUPS: Less Experimental TF2 Mafia (12/14)

Post  Chemy - X on Mon Dec 12, 2011 6:09 pm

MDuh wrote:You mean why does it needs to take so long?
Normal Mafia Games always start Day 1 Longer for some Reasons
1) Warn Inactive players immediately
2) Promote a Healthy Discussion at start (make comfortable talking to each other)
3) A chance to make conversations to some players that have conflicting time zone difference

nah...thanks for the information, but why you chose 3 ? why not 2 ? Laughing
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Re: SIGNUPS: Less Experimental TF2 Mafia (12/14)

Post  Ignira on Tue Dec 13, 2011 7:25 am

Seems interesting, I'd like to give it a try.
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Re: SIGNUPS: Less Experimental TF2 Mafia (12/14)

Post  wolverine on Wed Dec 14, 2011 10:53 pm

count me in
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Re: SIGNUPS: Less Experimental TF2 Mafia (12/14)

Post  wolverine on Wed Dec 14, 2011 11:03 pm

Ask:

Why night time took 36 hours??
I think 24 hours is enough, futhermore the game usually more active at day time,
prolonging the night will only makes non power bored??
I think it's the best to be based on daily basis..
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Re: SIGNUPS: Less Experimental TF2 Mafia (12/14)

Post  Shadower on Wed Dec 14, 2011 11:19 pm

wolverine wrote:Why night time took 36 hours??

MDuh wrote:Nights last for 36 Hours or if all actions has been received
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Re: SIGNUPS: Less Experimental TF2 Mafia (12/14)

Post  MDuh on Thu Dec 15, 2011 12:21 pm

wolverine wrote:Ask:
prolonging the night will only makes non power bored??
I think it's the best to be based on daily basis..

MDuh wrote:There are no boring role

there are no players that has no power/skills
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Re: SIGNUPS: Less Experimental TF2 Mafia (12/14)

Post  Eunjung on Sat Dec 17, 2011 1:28 pm

sounds fun ---- in. someone vandal on my fb wall if this game is already starting. ty
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Re: SIGNUPS: Less Experimental TF2 Mafia (12/14)

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