The Werewolf Game - Lust for Blood

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Re: The Werewolf Game - Lust for Blood

Post  Shuno of the Fallen on Wed Dec 14, 2011 9:48 am

Black Fang wrote:Sorry, that's the default of the host. When I get some spare time I'll make a forum from scratch and host it.
So... Can a wolf eat himself? Lol.

Sure just to end this game, why not.. Lol
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Re: The Werewolf Game - Lust for Blood

Post  Sash on Wed Dec 14, 2011 9:51 am

*bites leg, nom nom nom*
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Re: The Werewolf Game - Lust for Blood

Post  Shuno of the Fallen on Wed Dec 14, 2011 9:51 am

Night is over. Werewolf ate himself.

Werewolves = 0
Villagers = More than 0...

Villagers win.
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Re: The Werewolf Game - Lust for Blood

Post  Sash on Wed Dec 14, 2011 9:54 am

Can we see all the roles now?
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Re: The Werewolf Game - Lust for Blood

Post  Shuno of the Fallen on Wed Dec 14, 2011 10:01 am

Sash Kojax wrote:Can we see all the roles now?

Yeah, I'll go put them up in front page.

Edit: There you go Sasha.
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Re: The Werewolf Game - Lust for Blood

Post  Black Fang on Wed Dec 14, 2011 10:24 am

Black Fang - Vigilante
Sash Kojax - Mason Converted Werewolf
cobaltblue - Guardian Angel
Shadower - Mason
Valhkyrie - Villager
Banch - Guardian Angel

So these are the roles of the last few players.
I've got to admit, I expected all these apart from Banch. That's surprising! I thought there would be 2 GA's but I never expected it to be Banch.

Thanks for the game Shuno!
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Re: The Werewolf Game - Lust for Blood

Post  Shuno of the Fallen on Wed Dec 14, 2011 10:34 am

No prob. Are we going to move to the Mafia game now? o-o
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Re: The Werewolf Game - Lust for Blood

Post  Black Fang on Wed Dec 14, 2011 10:45 am

As far as I'm aware, yes.
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Re: The Werewolf Game - Lust for Blood

Post  MDuh on Wed Dec 14, 2011 11:32 am

That was the most imbalanced game I've ever played, at least 2 power roles each
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Re: The Werewolf Game - Lust for Blood

Post  MDuh on Wed Dec 14, 2011 11:33 am

requesting for admin so I can edit my post in mafia game..
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Re: The Werewolf Game - Lust for Blood

Post  Shuno of the Fallen on Wed Dec 14, 2011 11:58 am

MDuh wrote:That was the most imbalanced game I've ever played, at least 2 power roles each

Sorry about that. I hope I can gain more experience playing with you guys. Smile
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Re: The Werewolf Game - Lust for Blood

Post  cobaltblue on Wed Dec 14, 2011 1:34 pm

Actually this game could have ended faster if the seers doing their jobs and did roleclaiming properly. Aside that imbalanced setup, I was more disappointed by the fact that many power-roles lynched instead of killed. If gameplay is still the same, with normal setup, I am sure goodies would have lost this. Last of all, I don't know what my role actually should be doing. I remember protecting BlackFang first, Wolverine, and lastly Sasha. I was sort of annoyed by BF killing two wolves in one night because I was about suggesting to lynch Gaara and Netter but then - BAM! They all died. I feel like I can't contribute anything.


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Re: The Werewolf Game - Lust for Blood

Post  cobaltblue on Wed Dec 14, 2011 1:46 pm

Just some suggestions. After playing many games, I prefer a game without deadtalk from seer and masons and any kind of other roles who have power to know others' role for certain; that's included prohibiting spectating as hints could be disguised in spectating posts. In cases where the thread gets spammed by ghosts, I start considering to prohibit deadtalk from baddies as well.

Anyway, thanks for hosting, Shuno. Hope you may get some experience from it.


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"If I were to go on to say that, since my assertion cannot be disproved,
it is an intolerable presumption on the part of human reason to doubt it,
I should rightly be thought to be talking nonsense."
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Re: The Werewolf Game - Lust for Blood

Post  Forlorn on Wed Dec 14, 2011 2:28 pm

this is right dead people should not speak *whistling*
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Re: The Werewolf Game - Lust for Blood

Post  MDuh on Wed Dec 14, 2011 2:42 pm

-Mod talks too much
-Ghost can talk

yeah :3
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Re: The Werewolf Game - Lust for Blood

Post  Chemy - X on Wed Dec 14, 2011 3:33 pm

wow so fast scratch
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Re: The Werewolf Game - Lust for Blood

Post  cobaltblue on Wed Dec 14, 2011 5:55 pm

MDuh wrote:-Mod talks too much
Actually that'd be fine if mod talks something off-topic. Weather, for instance Laughing

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it is an intolerable presumption on the part of human reason to doubt it,
I should rightly be thought to be talking nonsense."
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Re: The Werewolf Game - Lust for Blood

Post  MDuh on Wed Dec 14, 2011 6:07 pm

its not fine, it breaks the mood for discussion and deduction
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Re: The Werewolf Game - Lust for Blood

Post  Valhkyrie on Wed Dec 14, 2011 6:40 pm

I am the only villager in this game?? Shocked
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Re: The Werewolf Game - Lust for Blood

Post  Netter Mizuno on Wed Dec 14, 2011 6:55 pm

MDuh wrote:That was the most imbalanced game I've ever played, at least 2 power roles each

Unbalanced game is unbalanced.

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Re: The Werewolf Game - Lust for Blood

Post  cobaltblue on Wed Dec 14, 2011 7:29 pm

MDuh wrote:its not fine, it breaks the mood for discussion and deduction
Agree on its general idea. GM should be aware that players want to read players' posts than GM's, although I can tolerate if GM wants to post off-topic out of boredom at times.


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Re: The Werewolf Game - Lust for Blood

Post  cobaltblue on Wed Dec 14, 2011 7:31 pm

HeVi Storm is your villager companion, Valhk.

3 Masons, 2 Villagers, 2 Vigilantes, 3 Seers, 2 Guardian Angels, 1 Alpha, and 3 Werewolves. Just.. wow.

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Re: The Werewolf Game - Lust for Blood

Post  Sash on Wed Dec 14, 2011 8:28 pm

Everyone can edit posts again, we'll just have to agree on editing posts only for typos and similar in next game.
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Re: The Werewolf Game - Lust for Blood

Post  Ignira on Thu Dec 15, 2011 11:51 pm

cobaltblue wrote:Just some suggestions. After playing many games, I prefer a game without deadtalk from seer and masons and any kind of other roles who have power to know others' role for certain; that's included prohibiting spectating as hints could be disguised in spectating posts. In cases where the thread gets spammed by ghosts, I start considering to prohibit deadtalk from baddies as well.

Anyway, thanks for hosting, Shuno. Hope you may get some experience from it.


Sry didn't want to deadtalk :/ Thought I'd been more clear before I died than I had.
I was afraid of getting hunted when I posted the hint about Sasha but not strong enough.
I wasn't sure when to claim role since I wasn't focused much and when I did find a wold, Sapph, you agreed to the vote without need of pushing.
I felt like I claimed my role there too but yeah was just getting a bit paranoid about all the seers at that point (this was right after MDuh claimed seer).
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Re: The Werewolf Game - Lust for Blood

Post  HeVi Storm on Fri Dec 16, 2011 12:32 am

I always stop posting after I die in TWG.

I don't talk when I'm dead, and neither should anyone else.

It's common sense, really.
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