Dragon's Dungeon V1.8 Beta

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Dragon's Dungeon V1.8 Beta

Post  DragonEye on Tue Oct 15, 2013 7:14 pm

Voting in progress:

Which boss you want to fight in this Beta?

The Dragon Lord and his Dragon
The King dragon and Queen Dragon
The Nightmare Spirit
The 7 ghosts of deadly sins: Pride, Lust, Greed, Envy, Gluttony, Wrath, and Sloth
The Undead Lich

Objective:

This game is a co-op boss fight game, so work together to take out insanely strong bosses and claim valuable rewards to help you in your adventure to become the strongest adventure alive.

Classes:


Knight:
The chivalrous Knight deftly executes swift sword strikes to overwhelm foes in single combat. Embodying great courage under pressure, Knights bravely dodge and block attacks. They view their immense fighting skills as a source of pride and accomplishment. Drawing on ancient magic, Knight can also cast a series of combat-boosting spells. The Knight's code of conduct allows it to draw powers from the Defense skill scrolls.


Warrior:
The warrior's sole objective is to finish the battle quickly and decisively, and with enough HP left to take on any remaining surprise enemies.


Cleric:
The Cleric casts a variety of healing and booster spells from a powerful law book. You won't find a more generous and compassionate class than the Cleric. Once tasked with the salvation of all the citizens of the land, the Cleric continues to watch over and protect those near him within the region's current tumultuous climate.


Ranger:
In order to uphold justice, Rangers do not hesitate to stand against evil. Preferring solitude, Rangers have designed clear-cut shooting techniques in order to give the target no where to hide. When attacked by a group of enemies, rangers are able to quickly and keenly deal damage to many enemies by firing multiple shots. This is the way the Rangers uphold the path of the wanderer.


Magician:
Spell casting powerhouse utilizes the power of the dark arts to devastate anything that stands in its way. Also specialize in spawning parasites on their targets and manipulating them with an array of spells that damage while inducing life leach, fear, and debuffs while enhancing their own abilities.


Rogue:
Often have a nasty reputation, but their organization has been in existence for centuries. Their skills have been honed through oppression and persecution.


Last edited by DragonEye on Wed Oct 16, 2013 11:20 am; edited 3 times in total

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Re: Dragon's Dungeon V1.8 Beta

Post  DragonEye on Tue Oct 15, 2013 7:14 pm

Skills:

No Class:
Basic attack/Auto Attack (CD 0)
Cure: Rank 1 (1 CD)

Knight:
Severe: May Cause Bleeding (2 CD)
Defense Tome: Raise all party members defense (5 CD)
Destined Battle Strike: Generates Aggro (5 CD)
Master Strike: High Damage, High Critical Chance. (10 CD)
><> Paladin
Healing Aura: Self Cast Hot for 5 turns. (7 CD)
Cripple Undead: 100% Critical Strike against undead foes. (1 CD)
Leadership: Raise all party member's attack. (5 CD)
Miracle Strike: You heal 50% of the Damage you dealt. (5 CD)
><> Dread Knight
Poison Aura: Poisons all enemies for 3 turns. (5 CD)
Leach Strike: You heal for 100% of the damage you dealt (5 CD)
Battle Aura: Raises attack and defense for 5 turns. (5 CD)
Doom Strike: High Damage, High Critical Chance. (8 CD)

Warrior:
Cleave: High damage (3 CD)
Battle Regenerate: Self Cast Hot for 5 turns. (7 CD)
Furry strike: May cause bleeding and cripple. (5 CD)
Warrior's Spirit: Immune to Critical hits. (5 CD)
><> Berserker
Destined Battle Strike: Generates Aggro (5 CD)
Berserk: Raise attack, Accuracy and lowers Defense (10 CD)
Flurry: 3 strikes in a rapid succession. (7 CD)
War Cry: Raises all Party members Endurance.
><> Pirate
Pirate's Code: Raise Defence
Steal: Steals a random utility item an enemy. (10 CD)
Smoke Bomb: Drops all Aggro
Pirate's Strike: High damage, High critical chance. (5 CD)

Cleric:
Magical Bolt: Low damage, high damage to dark types. (0 CD)
Cure: Rank 2 (1 CD)
Status Cure: Single Target. (1 CD)
Healing Rain: Single target HoT for 5 turns. (CD 1)
><> Sage
Magical Arrow: High Damage, 100% Critical to dark types. (3 CD)
Cure Rank 3: High healing+HoT (5 CD)
Area Cure: Cures everyone in the party. (7 CD)
Sage's Grace: Raise attack, defense, accuracy, evasion, and resistance for 5 turns. (7 CD)
><> Necromancer
Reanimate Undead (3 CD)
Dark Bolt: High damage, 100% Critical chance to non dark types. (7 CD)
Forbidden Tome: Summon Abyssal demon (20 CD)
Necromancer's Drain bolt: !00% heal on damage dealt. (7 CD)

Ranger:
Blinding Shot: Lowers attack and Defence for 3 turns. (5 CD)
Cripple Shot: Stuns enemies. (5 CD)
Ranger's Senses: Raises Accuracy and Attack (5 CD)
Flurry: Fires many arrows that hits all enemies. (10 CD)
><> Sniper
Sniper's Senses: Raise all Party Members Accuracy and Attack. (5 CD)
Triple Shot: Fires 3 arrows in rapid succession. (7 CD)
Power Shot: High damaging strike. (3 CD)
Sniper Shot: High damage, High Critical, Damage over Time strike. (12 CD)
><> Hunter
Lay Traps: Increase all party member's Defense and Deflects damage. (5 CD)
Hunter's Sense: Raises all party member's Attack and Defense for 5 turns. (7 CD)
Poison Shot: Poison a single enemy and lowers Attack and Defense. (7 CD)
Hunter's Flurry Shot: Attacks all enemies and causes a Dot effect. (8 CD)

Magician:
Wind Bolt: May cause bleeding (3 CD)
Fire Bolt: May cause Burn (3 CD)
Ice Bolt: May cause paralyze (3 CD)
Lightning Bolt: May cause blindness (3 CD)
><> Spell-Caster
Magical Charge: Raise attack and Critical chance (7 CD)
Magical Shield: Raises Magical Defense for everyone in the party. (10 CD)
Drain: Heals 50% damage dealt. (5 CD)
Elemental bolt: Causes Burn, Blindness, Paralyze, and Bleeding. (7 CD)
><> Summoner
Summon: Wolf (20 CD)
Summon: Elemental golem (20 CD)
Summon: Dragon (20 CD)
Summoner's Focus: Lowers all CD by 5 to all party members. (25 CD)

Rogue:
Shadow Strike: high critical Strike. (5 CD)
Evasion: Raises evasion. (10 CD)
Steal: Steals a random utility item an enemy. (10 CD)
Rogue Senses: Raises all party members evasion. (5 CD)
><> Assassin
Assassin's Strike: High damage attack (3 CD)
Stealth: Drops all Aggro (7 CD)
Assassinate: High Damage and High Critical strike. (7 CD)
Throwing Knifes: Attacks all enemies. (7 CD)
><> Ninja
Poison Trap: Poison enemies that attack you. (5 CD)
Ninja's Evasion: Raise Evasion (10 CD)
Flash bomb: Gains aggro for 10 turns and causes blind for 1 turn (10 CD)
Ninja's Strike: Generates aggro and causes DoT effects. (5 CD)


Last edited by DragonEye on Sun Oct 20, 2013 8:37 am; edited 8 times in total

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Re: Dragon's Dungeon V1.8 Beta

Post  DragonEye on Tue Oct 15, 2013 7:14 pm

Combat Store:

Currently Closed

Magic Store:

Skills unlocks:
Book of light: 250k
Book of Darkness: 250k
Book of seas: 100k
Book of storm: 125k:
Book of Earth: 100k
Book of Nature: 550k
Book of summonings: 550k
Book of Time: 1.2m
Book of Flame: 50k
Book of life: 2m

Staffs/Wands/Maces:
Mystical staff: 100k
Mystical Wand: 100k
Elemental Staff: 1m
Elemental Wand: 1m
Mystical Mace: 100k
Enchanted Mystical Mace: 1m

Books/Shields:

Master of summonings: 750k
Master of Healing : 750k
Deflector Shield: 570k
Enchanted Shield: 450k

Armour:

Dragon Skin Hat: 1m
Enchanted Hat: 250k
White Mage Hat: 759k
Dark Mage Hat: 749k:

Dragon Skin Robes: 1.3m
Enchanted Robes: 750k
White Mage Robe: 823k
Dark Mage Robe: 910k

Dragon Skin Boots: 990k
Enchanted Boots: 100k
White Mage Boots: 250k
Dark Mage Boots: 250k

Archery Store:

Currently Closed

Black Market:

Currently Closed

Combat Training:

Skills: 100k
Stats: 1k

Black Smith:

Upgrade Weapons: 100k

Enchanter:

Upgrade magical Weapons: 100k


Skills Setup: You may change anything within it to make it better for your viewing pleasure.

10 Skills level ups
10,000 Stats

{Enter Name Here} {Enter Class and Advance Class here} [Lv. 100] (000,000)
Weapons:
Armour:
Items:
Buffs:
Debuffs:
Skills:
Stats:
Strength:
Dexterity:
Intelligence:
Wisdom:
Charisma:


Basic Stats.


  • Strength - Strength measures your character’s muscle and physical power. This ability is especially important for Fighters, barbarians, paladins, rangers, and monks because it helps them prevail in combat. Strength also limits the amount of equipment your character can carry. Melee attack rolls.
    Damage rolls when using a melee weapon or a thrown weapon (including a sling). (Exceptions: Off-hand attacks receive only one-half the character’s Strength bonus, while two-handed attacks receive one and a half times the Strength bonus. A Strength penalty, but not a bonus, applies to attacks made with a bow that is not a composite bow.)
    Climb, Jump, and Swim checks. These are the skills that have Strength as their key ability.
    Strength checks (for breaking down doors and the like).

  • Dexterity - Dexterity measures hand-eye coordination, agility, reflexes, and balance. This ability is the most important one for rogues, but it’s also high on the list for characters who typically wear light or medium armor (rangers and barbarians) or no armor at all (monks, wizards, and sorcerers), and for anyone who wants to be a skilled archer. Balance, Escape Artist, Hide, Move Silently, Open Lock, Ride, Sleight of Hand, Tumble, and Use Rope checks. These are the skills that have Dexterity as their key ability.
  • Constitution - Constitution represents your character’s health and stamina. A Constitution bonus increases a character’s hit points, so the ability is important for all classes. Also commonly used as a 'Constitution check' to see if your character would do something or not, or how they view it. (Concentration checks. Concentration is a skill, important to spellcasters, that has Constitution as its key ability.)
  • Intelligence - Intelligence determines how well your character learns and reasons. This ability is important for wizards because it affects how many spells they can cast, how hard their spells are to resist, and how powerful their spells can be. It’s also important for any character who wants to have a wide assortment of skills.
  • Wisdom - Wisdom describes a character’s willpower, common sense, perception, and intuition. While Intelligence represents one’s ability to analyze information, Wisdom represents being in tune with and aware of one’s surroundings. Wisdom is the most important ability for clerics and druids, and it is also important for paladins and rangers. If you want your character to have acute senses, put a high score in Wisdom. Every creature has a Wisdom score.
  • Charisma - Charisma measures a character’s force of personality, persuasiveness, personal magnetism, ability to lead, and physical attractiveness. This ability represents actual strength of personality, not merely how one is perceived by others in a social setting. Charisma is most important for paladins, sorcerers, and bards. It is also important for clerics, since it affects their ability to turn undead. Every creature has a Charisma score. (Usually to haggle you use INT+CHA, same as trying to out-smart someone.)


You may post


Last edited by DragonEye on Sun Oct 20, 2013 11:58 am; edited 8 times in total

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Re: Dragon's Dungeon V1.8 Beta

Post  Shadower on Tue Oct 15, 2013 7:16 pm

Neeeenja!
Nyaaanja!

Shadow
Ninja
[Lv. 100]
(Coordinates?)
Weapons: N/A
Armour: N/A
Items: N/A
Buffs: N/A
Debuffs: N/A
Skills:
Shadow Strike Lv 2 (+1)
Evasion Lv 3 (+2)
Steal Lv 1
Rogue Senses Lv 1
Poison Trap Lv 2 (+1)
Ninja's Evasion Lv 3 (+2)
Flash Bomb Lv 3 (+2)
Ninja's Strike Lv 3 (+2)
Stats:
Strength - 2000
Dexterity - 6500
Intelligence - 500
Wisdom - 500
Charisma - 500


Color!
Aaaaand vote for Se7en deadly sins.


Last edited by Shadower on Sat Oct 19, 2013 11:03 pm; edited 3 times in total
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Re: Dragon's Dungeon V1.8 Beta

Post  Athenril008 on Tue Oct 15, 2013 7:56 pm

GO! GO! POWER RANGER!

Athenril
Hunter
[Lv. 100]
(Coordinates?)
Weapons: N/A
Armour: N/A
Items: N/A
Buffs: N/A
Debuffs: N/A
Skills:
Blinding Shot Lv. 1
Cripple Shot Lv. 3 (+2)
Ranger's Senses Lv. 1
Flurry Lv. 1
Lay Traps Lv. 3 (+2)
Hunter's Sense Lv. 3 (+2)
Poison Shot Lv. 3 (+2)
Hunter's Flurry Shot Lv. 3 (+2)
Stats: (Still to be changed)
Strength - 2000
Dexterity - 6500
Intelligence - 500
Wisdom - 500
Charisma - 500


Last edited by Athenril008 on Sat Oct 19, 2013 7:01 pm; edited 1 time in total
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Re: Dragon's Dungeon V1.8 Beta

Post  Destroya1103 on Tue Oct 15, 2013 9:54 pm

Magician

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Re: Dragon's Dungeon V1.8 Beta

Post  Black Fang on Wed Oct 16, 2013 8:42 am

Rogue Wink
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Re: Dragon's Dungeon V1.8 Beta

Post  DragonEye on Sat Oct 19, 2013 11:05 am

Need more time with the shop, but we can do our stat for now.

10 Skills level ups
10,000 Stats

{Enter Name Here} {Enter Class and Advance Class here} [Lv. 100] (000,000)
Weapons: N/A
Armour: N/A
Items: N/A
Buffs: N/A
Debuffs: N/A
Skills: N/A
Stats:
Strength:
Dexterity:
Intelligence:
Wisdom:
Charisma:

Example:

{DragonEye} {Priest/Sage} [Lv. 100] (000,000)
Weapons: N/A
Armour: N/A
Items: N/A
Buffs: N/A
Debuffs: N/A
Skills:
Basic attack/Auto Attack: Lv1
Cure: Rank 1: Lv1
Magical Bolt: Lv2 (+1)
Cure: Rank 2: Lv1
Status Cure: Lv1
Healing Rain: Lv3 (+2)
Magical Arrow: Lv2 (+1)
Cure Rank 3: Lv3 (+2)
Area Cure: Lv3 (+2)
Sage's Grace: Lv3 (+2)
Stats:
Strength: 250
Dexterity: 500
Intelligence: 1,000
Wisdom: 7,000
Charisma: 1,250

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Re: Dragon's Dungeon V1.8 Beta

Post  Destroya1103 on Sun Oct 20, 2013 6:31 am

{Destroya1103} {Magician/Spellcaster} [Lv. 100] (LP-000/000)
Stats: STR: 500 | DEX: 1000 | INT: 6500 | WIS: 1250 | CHA: 750
Inventory: N/A  |  Weapons: N/A  |  Armour: N/A  |  Status: N/A
Skills/Spells:
Lvl. 1 - Auto-Attack (0 CD)
Lvl. 1 - Cure Rank 1 (1 CD)

Lvl. 1 - Wind Bolt: May cause bleeding (3 CD)
Lvl. 2 - Fire Bolt: May cause Burn (3 CD)
Lvl. 2 - Ice Bolt: May cause paralyze (3 CD)
Lvl. 1 - Lightning Bolt: May cause blindness (3 CD)

Lvl. 3 - Magical Charge: Raise attack and Critical chance (7 CD)
Lvl. 3 - Magical Shield: Raises Magical Defense for everyone in the party. (10 CD)
Lvl. 2 - Drain: Heals 50% damage dealt. (5 CD)
Lvl. 4 - Elemental bolt: Causes Burn, Blindness, Paralyze, and Bleeding. (7 CD)



I will also vote for Seven Deadly Sins Boss.


Last edited by Destroya1103 on Tue Oct 22, 2013 3:35 pm; edited 7 times in total

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Re: Dragon's Dungeon V1.8 Beta

Post  DragonEye on Sun Oct 20, 2013 8:23 am

{DragonEye} {Priest/Necromancer} [Lv. 100] (000,000)
Weapons: N/A
Armour: N/A
Items: N/A
Status: N/A

Skills
Lv1 ~ Basic attack/Auto Attack (CD 0)
Lv1 ~ Cure: Rank 1 (1 CD)

Lv1 ~ Magical Bolt: Low damage, high damage to dark types. (0 CD)
Lv1 ~ Cure: Rank 2 (1 CD)
Lv1 ~ Status Cure: Single Target. (1 CD)
Lv4 ~ Healing Rain: Single target HoT for 5 turns. (CD 1)

Lv1 ~ Reanimate Undead (3 CD)
Lv3 ~ Dark Bolt: High damage, 100% Critical chance to non dark types. (7 CD)
Lv2 ~ Forbidden Tome: Summon Abyssal demon (20 CD)
Lv5 ~ Necromancer's Drain bolt: 100% heal on damage dealt. (7 CD)

Stats:
Strength: 250; Dexterity: 500; Intelligence: 3,000; Wisdom: 5,000; Charisma: 1,250

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Re: Dragon's Dungeon V1.8 Beta

Post  rhaidot on Thu Oct 31, 2013 11:06 pm

I said I was no going to play, but that was before and this is now! I will vote for Seven Deadly Sins Boss too

{Rhaidot Heart of Red Dragon} {Knight/Paladin} [Lv. 100] (000,000)
Weapons
N/A
Armour:
N/A
Items:
N/A
Buffs:
N/A
Debuffs:
N/A
Skills:
Lvl. 1 - Auto-Attack (0 CD)
Lvl. 1 - Cure Rank 1 (1 CD)
Lvl. 1 - Severe: May Cause Bleeding (2 CD)
Lvl. 1 - Defense Tome: Raise all party members defense (5 CD)
Lvl. 1 - Destined Battle Strike: Generates Aggro (5 CD)
Lvl. 5 - Master Strike: High Damage, High Critical Chance. (10 CD)
Lvl. 2 - Healing Aura: Self Cast Hot for 5 turns. (7 CD)
Lvl. 1 - Cripple Undead: 100% Critical Strike against undead foes. (1 CD)
Lvl. 3 - Leadership: Raise all party member's attack. (5 CD)
Lvl. 4 - Miracle Strike: You heal 50% of the Damage you dealt. (5 CD)
Stats:
Strength: 3500
Dexterity: 1500
Intelligence: 500
Wisdom: 1000
Charisma: 3500

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Re: Dragon's Dungeon V1.8 Beta

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