TWG: Castle Crisis {Original Version}

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TWG: Castle Crisis {Original Version}

Post  DragonEye on Fri Aug 16, 2013 10:29 am

Objective:

Players are secretly assigned roles: either "mafia", who know each other; or "townspeople", who know only the number of mafia amongst them. In the game's "night" phase the mafia covertly 'murder' a townsperson. During the day phase, all of the surviving players debate the identities of the mafia and vote to eliminate a suspect. Play continues until all of the mafia have been eliminated, or until the mafia outnumber the townspeople

Roles:

Assassin Leader - can block a player form using their roles. (PM Granted Among Assassin when Identified)

Assassin - Knows other assassin (not the leader) and able to kill at night. (PM Granted Among Assassin)

Merchants Guild - Knows the others Merchants (PM Granted Among Merchants)

Royal Knight - Able to kill a player at night (1 Use Only)

Clergy - Can protect a player at Night

Villager - A common player that only can vote during the day

Stalker - A person that can scout a player to know their roles.

Vampire - A neutral role, He kills at night for his/her own reasons. (Only when 13+ players)


Rules:

1. NEVER, UNDER ANY CIRCUMSTANCE, ARE YOU ALLOWED TO REVEAL YOUR ROLE TO THOSE IGNORANT OF IT!
This cannot be emphasized enough, I've seen countless games ruined by newbie players who either broke or ignored this rule. Your role is revealed to those appropriate of knowing it (Masons knowing each other, Werewolves knowing each other, the Seer knowing those he or she checks) when you are alive. You role will be revealed to all the players by the Game Master if/when you die. In addition, revealing your role to those who don't play the game is also prohibited, since they may leak it. Guessing and making assumptions is allowed, but information you are certain about cannot be revealed.
2. EVERYONE votes during the day. Being absent once leads to a warning. Being absent twice leads to death, so be active! (This cannot be emphasized enough either)
3. Dead players are not allowed to reveal roles, assuming they know any.
4. If the daily vote is a tie, the Game Master decides the one to be killed by flipping a coin, for the sake of being fair.
5. If the Clergy is killed during the night while protecting another player, that player is still protected during that night.
6. If the Royal Knight uses his or her only bullet on someone protected by the Clergy, the target player survives but the bullet is still consumed.
7. The Game Master (me) is, game mechanically speaking, outside of the game and hence cannot be voted or killed by any means. Voting for the Game Master counts as not voting (absence)
8. The assassin leader lives if he attacked by his own people. they just lose a night to kill someone in order to to gain the access to know their leader is.

Players:

1. Burgundy
2. Destroya1103
3. Jimbo
4. ColmilloNegro
5. Shuno
6. Sash
7. Black Fang
8. DesolationAngel

# of Roles:

1 Assassin Leader
1 Assassin
2 Merchant Guild
1 Villager
1 Royal Knight
1 Stalker
1 Clergy
0 Vampire


Last edited by DragonEye on Mon Aug 19, 2013 7:50 pm; edited 8 times in total
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Re: TWG: Castle Crisis {Original Version}

Post  DragonEye on Fri Aug 16, 2013 10:29 am

Destroya1103, The Stalker has died.

Black Fang - Destroya1103
Shuno - ColmilloNegro
DesolationAngel - Black Fang
Sash - Destroya1103
Jimbo - Destroya1103
Burgundy - Black Fang
Destroya1103 - ColmilloNegro
ColmilloNegro - Black Fang


Black Fang, the Clergy was killed by the assassin(s)


3 votes for Sasha
3 votes for Desolation

Sasha, you will be heads
Desolation, you will be tails

3 coin flips and the most that appears will die.

Heads
Heads
Tails

Sash, the Royal Knight had died.

With that death, all hopes for the villagers are drained and left unable to defend themselves. The Assassin(s) have WON!

Roles:


1. Burgundy - Assassin Leader - blocked Black Fang on Night 1
2. Destroya1103 - Stalker - PMed to scan Shuno for Night 1 before he died on Day 1
3. Jimbo - Merchant Guild
4. ColmilloNegro - Merchant Guild
5. Shuno - Assassin - At first wanted to kill Sash at first, then killed Black Fang on Night 1
6. Sash - Royal Knight - Unable to use his last bullet before he died - Died on day 2
7. Black Fang - Clergy - Protected Shuno on Night 1 - Died on Night 1
8. DesolationAngel - Villager


Last edited by DragonEye on Thu Aug 22, 2013 6:00 pm; edited 4 times in total
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Re: TWG: Castle Crisis {Original Version}

Post  ColmilloNegro on Fri Aug 16, 2013 10:44 am

Can't whait for this one!! I hope this time there will be enough active people bounce 

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Re: TWG: Castle Crisis {Original Version}

Post  Shuno on Fri Aug 16, 2013 10:49 am

I'm up! ^__^

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Re: TWG: Castle Crisis {Original Version}

Post  Burgundy on Fri Aug 16, 2013 1:05 pm

Let me get this straight: if assassins target the assassin leader at night, the leader doesnt die and gets pm among assassins. The same goes if assassin leader targets an assassin. Is that correct?
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Re: TWG: Castle Crisis {Original Version}

Post  Destroya1103 on Fri Aug 16, 2013 1:33 pm

Let's roll Very Happy Twisted Evil

Wonder what role i'll get this time x.x

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Re: TWG: Castle Crisis {Original Version}

Post  Burgundy on Fri Aug 16, 2013 2:24 pm

Destroya1103 wrote:Let's roll Very Happy Twisted Evil

Wonder what role i'll get this time x.x
Hopefully a role that will get you to day 3.
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Re: TWG: Castle Crisis {Original Version}

Post  Destroya1103 on Fri Aug 16, 2013 3:10 pm

Burgundy wrote:
Destroya1103 wrote:Let's roll Very Happy Twisted Evil

Wonder what role i'll get this time x.x
Hopefully a role that will get you to day 3.
-.- you meanie, just because BF gets me killed 3 consecutive games >_>

BF stop picking on me lol

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Re: TWG: Castle Crisis {Original Version}

Post  Jimbo on Fri Aug 16, 2013 11:00 pm

meow
& rofl @destroya
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Re: TWG: Castle Crisis {Original Version}

Post  Sash on Sat Aug 17, 2013 4:28 am

I'm coming home tomorrow evening, so you can count me in.
I'd also like more details on assassin leader and PM's. You can't be 100% sure someone is an assassin without stalker's ability.
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Re: TWG: Castle Crisis {Original Version}

Post  DragonEye on Sat Aug 17, 2013 5:19 am

Sash wrote:I'm coming home tomorrow evening, so you can count me in.
I'd also like more details on assassin leader and PM's. You can't be 100% sure someone is an assassin without stalker's ability.
The leader doesn't know anyone, while the regular assassin(s) know the other common assassin types. Only way the leader can know the other assassin(s) if he gets targeted by them for the reveal. which grants him the names of the assassin(s) and the use of PM with them.
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Re: TWG: Castle Crisis {Original Version}

Post  Sash on Sat Aug 17, 2013 5:22 am

What do you mean targeted by them for reveal?
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Re: TWG: Castle Crisis {Original Version}

Post  Destroya1103 on Sat Aug 17, 2013 6:18 am

Sash wrote:What do you mean targeted by them for reveal?
I think he means targeted for the kill, so no townie would die that night.

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Re: TWG: Castle Crisis {Original Version}

Post  Sash on Sat Aug 17, 2013 6:28 am

But that would mean dead people can talk.
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Re: TWG: Castle Crisis {Original Version}

Post  DragonEye on Sat Aug 17, 2013 6:35 am

Sash wrote:But that would mean dead people can talk.
No, the leader lives if he attacked by his own people. they just lose a night to kill someone in order to to gain the access to know their leader is.
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Re: TWG: Castle Crisis {Original Version}

Post  Sash on Sat Aug 17, 2013 6:45 am

DragonEye wrote:
Sash wrote:But that would mean dead people can talk.
No, the leader lives if he attacked by his own people. they just lose a night to kill someone in order to to gain the access to know their leader is.
You should probably add that somewhere in rules section.
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Re: TWG: Castle Crisis {Original Version}

Post  Burgundy on Sat Aug 17, 2013 9:54 am

And vice versa? I mean if a leader blocks an assassin then the leader gets pm?
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Re: TWG: Castle Crisis {Original Version}

Post  Black Fang on Sat Aug 17, 2013 12:07 pm

Destroya1103 wrote:
Burgundy wrote:
Destroya1103 wrote:Let's roll Very Happy Twisted Evil

Wonder what role i'll get this time x.x
Hopefully a role that will get you to day 3.
-.- you meanie, just because BF gets me killed 3 consecutive games >_>

BF stop picking on me lol
Very Happy 
Not my fault when the wolves hunted you though.
Second game I didn't even vote for you when you died! Sad

Also - I'm in if we get players this time, if we get a bunch of inactives again then I'm out...
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Re: TWG: Castle Crisis {Original Version}

Post  DragonEye on Sat Aug 17, 2013 6:51 pm

Burgundy wrote:And vice versa? I mean if a leader blocks an assassin then the leader gets pm?
that too, it happened in my first castle crisis in the ns forums. Though, I'm not doing the same layout this time with the outcomes.
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Re: TWG: Castle Crisis {Original Version}

Post  Shuno on Sun Aug 18, 2013 11:25 am

So four more to go... Laughing 

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Re: TWG: Castle Crisis {Original Version}

Post  DesolationAngel on Sun Aug 18, 2013 11:32 pm

Oh god, i forgot i joined this thread Sad
Well, i'm active now!
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Re: TWG: Castle Crisis {Original Version}

Post  DragonEye on Mon Aug 19, 2013 12:40 am

The game will probably start tomorrow if nobody else joins today.
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Re: TWG: Castle Crisis {Original Version}

Post  Shuno on Mon Aug 19, 2013 2:08 am

So 2 wolves x Rest goodies?

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Re: TWG: Castle Crisis {Original Version}

Post  DragonEye on Mon Aug 19, 2013 2:12 am

Shuno wrote:So 2 wolves x Rest goodies?
probably.
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Re: TWG: Castle Crisis {Original Version}

Post  Black Fang on Mon Aug 19, 2013 3:05 am

DragonEye wrote:
Shuno wrote:So 2 wolves x Rest goodies?
probably.
How about the Assassin Leader then? Or is that taking in to account the 2 wolves?
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