Text RPG - Night of the Dead

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Re: Text RPG - Night of the Dead

Post  DragonEye on Wed Feb 29, 2012 12:23 pm

Forlorn wrote:i go in search for the entrance to the mansion
You head to the mansion and hear a cry for help coming form inside of the mansion.

Information Gained:
><> Voice
Sounds like it came form a female.

Status:

Health: 70%
Weapon: N/A
Armour: N/A
Other equipment: key, wallet that contain 20$, and a photo you.
><> ><> ><> ><> ><> ><> ><> ><>
Black Fang wrote:Search area for items. Prioritise:
Fire based, or fire capable items.
Ammo.
Sharp, close quarters based weapon.

You searched the area for some supplies, while searching you found a safe. In order to open it, you need to answer the riddle. "I'm a capital, who's name is related to the creature that can give birth to itself within it's own ashes. What am I?"

Katrina decided to help searched the area, and she found some ammo for your gun.

Status:

Health: 100%
Weapon: Revolver (76%) (10-60 damage) (11 bullets left) (6 bullets ready to fire)
Armour: Police body armor (Reduce damage by 1/3)
Other equipment: ID Badge, Wallet with 100$
Secret Skills learned: Firearms Novice (+10 to all guns)

Companion(s)
Katrina's Status:
Health: 100%
Influence: -25
Weapon: N/A
Armor: Light-weight traveling gear (Reduce damage by 1/4)
Other Equipment: First Aid Kit (4 uses left)
Skills: Medic (More health restored on using healing supplies) Survivalist (Heath regenerates over time) Blade Mastery rank 7 (+40 damage with sharp weapons)

><> ><> ><> ><> ><> ><> ><> ><>
Shadower wrote:Inspect the center door, going through everything if there are any traps, loots and etc. If all is cleared, slowly open the door, back off a little and exercise caution.

You check the center door for any traps, and found a trip wire. following it, it looks like it goes to a security system that could warn someone you're here. You quickly disarmed it. Then you slowly open the door and looked around before you entered. You found tons of spiders in the hallway.

A mini boss is in the next room. The boss have been weakened by 25%

suggestions before opening the door for best survival:
Boss weak against fire, you can find some inside.
You could find Katrina a sharp weapon, then again she can find one inside.
There an extra loot for those who found the key in the hallway.

Status:

Health: 100%
Weapon: Knife (50%) {0-20 damage}
Armour: Police body armor (Reduce damage by 1/3)
Other equipment: Photo, Black Box
Secret Skills Learned:
Blade Mastery (+5 to all sharp objects)
Sense of Direction (+7% avoids being ambushed)

Companion(s)
Katrina's Status:
Health: 100%
Influence: +25
Weapon: N/A
Armor: Light-weight traveling gear (Reduce damage by 1/4)
Other Equipment: First Aid Kit (4 uses left)
Skills: Medic (More health restored on using healing supplies) Survivalist (Heath regenerates over time) Blade Mastery rank 7 (+40 damage with sharp weapons)

_________________________________________________




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Re: Text RPG - Night of the Dead

Post  Black Fang on Wed Feb 29, 2012 7:30 pm

Answer the riddle to the safe as "Pheonix" and thank Katrina for the Ammo.
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Re: Text RPG - Night of the Dead

Post  Shadower on Wed Feb 29, 2012 8:54 pm

Find another sharp weapon, if I find a katana (xD) I'll give the knife to Katrina, see if I can use anything around here to infuse the weapons with flame.
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Re: Text RPG - Night of the Dead

Post  DragonEye on Wed Feb 29, 2012 9:07 pm

Forlorn wrote:i go in search for the entrance to the mansion
You head to the mansion and hear a cry for help coming form inside of the mansion.

Information Gained:
><> Voice
Sounds like it came form a female.

Status:

Health: 70%
Weapon: N/A
Armour: N/A
Other equipment: key, wallet that contain 20$, and a photo you.
><> ><> ><> ><> ><> ><> ><> ><>
Black Fang wrote:Answer the riddle to the safe as "Pheonix" and thank Katrina for the Ammo.

You said, "thank-you" to Katrina as she hands you the ammo. *+5 influence* Then you went to the safe and entered, "Pheonix" and the safe's screen says...


<>< <>< <>< <><

Hint:
Spoiler:



Status:

Health: 100%
Weapon: Revolver (76%) (10-60 damage) (11 bullets left) (6 bullets ready to fire)
Armour: Police body armor (Reduce damage by 1/3)
Other equipment: ID Badge, Wallet with 100$
Secret Skills learned: Firearms Novice (+10 to all guns)

Companion(s)
Katrina's Status:
Health: 100%
Influence: -20
Weapon: N/A
Armor: Light-weight traveling gear (Reduce damage by 1/4)
Other Equipment: First Aid Kit (4 uses left)
Skills: Medic (More health restored on using healing supplies) Survivalist (Heath regenerates over time) Blade Mastery rank 7 (+40 damage with sharp weapons)

><> ><> ><> ><> ><> ><> ><> ><>
Shadower wrote:Find another sharp weapon, if I find a katana (xD) I'll give the knife to Katrina, see if I can use anything around here to infuse the weapons with flame.

You searched for another sharp weapon, but you only found a safe. It reads, "Say my name and I disappear. What am I?"

Katrina has found some bullets, and stores them in her bag since no-one has a gun to use them.

Status:

Health: 100%
Weapon: Knife (50%) {0-20 damage}
Armour: Police body armor (Reduce damage by 1/3)
Other equipment: Photo, Black Box
Secret Skills Learned:
Blade Mastery (+5 to all sharp objects)
Sense of Direction (+7% avoids being ambushed)

Companion(s)
Katrina's Status:
Health: 100%
Influence: +25
Weapon: N/A
Armor: Light-weight traveling gear (Reduce damage by 1/4)
Other Equipment: First Aid Kit (4 uses left) Handgun bullets (6)
Skills: Medic (More health restored on using healing supplies) Survivalist (Heath regenerates over time) Blade Mastery rank 7 (+40 damage with sharp weapons)

_________________________________________________




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Re: Text RPG - Night of the Dead

Post  Forlorn on Thu Mar 01, 2012 1:18 am

Can't help this damsel in distress without a weapon. i look around for anything i can use to fight with.
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Re: Text RPG - Night of the Dead

Post  Black Fang on Thu Mar 01, 2012 1:48 am

Are you serious? I think I've always spelt it as Pheonix, lolllllll I suck!
Ok thanks, enter "Phoenix" into the safe.
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Re: Text RPG - Night of the Dead

Post  DragonEye on Thu Mar 01, 2012 8:38 am

Forlorn wrote:Can't help this damsel in distress without a weapon. i look around for anything i can use to fight with.

You looked around for a weapon, you found one nearly buried in the dirt about 20ft southwest of the mansion. *Picked up a hunting dagger*

Status:

Health: 70%
Weapon: Hunting Dagger (100%) {0-25 damage}
Armour: N/A
Other equipment: key, wallet that contain 20$, and a photo you.
><> ><> ><> ><> ><> ><> ><> ><>
Black Fang wrote:enter "Phoenix" into the safe.
After noticing your spelling mistake, you entered, "Phoenix" and the safe screen shows...
Spoiler:
You open the safe.

Items obtained:
A random weapon box: Say the type of weapon (ex: sword, katana, guns, hammers, etc) and a random number is picked between 0-100 to decide how good the weapon is.
$100 found *added in the wallet you found.*



Status:

Health: 100%
Weapon: Revolver (76%) (10-60 damage) (11 bullets left) (6 bullets ready to fire)
Armour: Police body armor (Reduce damage by 1/3)
Other equipment: ID Badge, Wallet with $200, random weapon box
Secret Skills learned: Firearms Novice (+10 to all guns)

Companion(s)
Katrina's Status:
Health: 100%
Influence: -20
Weapon: N/A
Armor: Light-weight traveling gear (Reduce damage by 1/4)
Other Equipment: First Aid Kit (4 uses left)
Skills: Medic (More health restored on using healing supplies) Survivalist (Heath regenerates over time) Blade Mastery rank 7 (+40 damage with sharp weapons)

><> ><> ><> ><> ><> ><> ><> ><>
Shadower wrote:Find another sharp weapon, if I find a katana (xD) I'll give the knife to Katrina, see if I can use anything around here to infuse the weapons with flame.

You searched for another sharp weapon, but you only found a safe. It reads, "Say my name and I disappear. What am I?"

Katrina has found some bullets, and stores them in her bag since no-one has a gun to use them.

Status:

Health: 100%
Weapon: Knife (50%) {0-20 damage}
Armour: Police body armor (Reduce damage by 1/3)
Other equipment: Photo, Black Box
Secret Skills Learned:
Blade Mastery (+5 to all sharp objects)
Sense of Direction (+7% avoids being ambushed)

Companion(s)
Katrina's Status:
Health: 100%
Influence: +25
Weapon: N/A
Armor: Light-weight traveling gear (Reduce damage by 1/4)
Other Equipment: First Aid Kit (4 uses left) Handgun bullets (6)
Skills: Medic (More health restored on using healing supplies) Survivalist (Heath regenerates over time) Blade Mastery rank 7 (+40 damage with sharp weapons)

_________________________________________________




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Re: Text RPG - Night of the Dead

Post  Shadower on Thu Mar 01, 2012 10:20 am

"Silence" it is. Carefully open the safe and retrieve the loots.
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Re: Text RPG - Night of the Dead

Post  Black Fang on Thu Mar 01, 2012 10:36 am

"Katana"
Tell Katrina to use the Katana that is found within the weapon box.
While Katrina attains the Katana, try and discover a method of enchanting items/weapons with a given element.
___________________________________________
For future reference, should I pick the gun, would I get ammo with it?
Also, do I need to collect ammo types or are we classing ammo as a universal object for guns?
__________________________________________
I also liked that last riddle, very clever.
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Re: Text RPG - Night of the Dead

Post  DragonEye on Thu Mar 01, 2012 12:04 pm

Forlorn wrote:Can't help this damsel in distress without a weapon. i look around for anything i can use to fight with.

You looked around for a weapon, you found one nearly buried in the dirt about 20ft southwest of the mansion. *Picked up a hunting dagger*

Status:

Health: 70%
Weapon: Hunting Dagger (100%) {0-25 damage}
Armour: N/A
Other equipment: key, wallet that contain 20$, and a photo you.
><> ><> ><> ><> ><> ><> ><> ><>
Black Fang wrote:"Katana"
Tell Katrina to use the Katana that is found within the weapon box.
While Katrina attains the Katana, try and discover a method of enchanting items/weapons with a given element.

{64} You gained, "Wo Dao" High chance to gain a critical hit. You have Katana the Wo Dao blade. *+15 influence*
*To add an element to any type of weapon, you need the element enchantment scroll. Can be only found after defeating the first boss.*


Status:

Health: 100%
Weapon: Revolver (76%) (10-60 damage) (11 bullets left) (6 bullets ready to fire)
Armour: Police body armor (Reduce damage by 1/3)
Other equipment: ID Badge, Wallet with $200, random weapon box
Secret Skills learned: Firearms Novice (+10 to all guns)

Companion(s)
Katrina's Status:
Health: 100%
Influence: -5
Weapon: Wo Dao (?%) (0-100 damage) (high critical chance)
Armor: Light-weight traveling gear (Reduce damage by 1/4)
Other Equipment: First Aid Kit (4 uses left)
Skills: Medic (More health restored on using healing supplies) Survivalist (Heath regenerates over time) Blade Mastery rank 7 (+40 damage with sharp weapons)

><> ><> ><> ><> ><> ><> ><> ><>
Shadower wrote:"Silence" it is. Carefully open the safe and retrieve the loots.

You entered, "Silence" and the safe screen shows...
Spoiler:
You open the safe.

Items obtained:
A random weapon box: Say the type of weapon (ex: sword, katana, guns, hammers, etc) and a random number is picked between 0-100 to decide how good the weapon is.
$100 found.

Status:

Health: 100%
Weapon: Knife (50%) {0-20 damage}
Armour: Police body armor (Reduce damage by 1/3)
Other equipment: Photo, Black Box, $100, random weapon box
Secret Skills Learned:
Blade Mastery (+5 to all sharp objects)
Sense of Direction (+7% avoids being ambushed)

Companion(s)
Katrina's Status:
Health: 100%
Influence: +25
Weapon: N/A
Armor: Light-weight traveling gear (Reduce damage by 1/4)
Other Equipment: First Aid Kit (4 uses left) Handgun bullets (6)
Skills: Medic (More health restored on using healing supplies) Survivalist (Heath regenerates over time) Blade Mastery rank 7 (+40 damage with sharp weapons)

_________________________________________________




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Re: Text RPG - Night of the Dead

Post  DragonEye on Thu Mar 01, 2012 12:13 pm

Black Fang wrote:
___________________________________________
For future reference, should I pick the gun, would I get ammo with it?
Also, do I need to collect ammo types or are we classing ammo as a universal object for guns?
__________________________________________
I also liked that last riddle, very clever.

The bullets will be give by half the amount of the number.
Examples:
Roll: {100} you gain 50 bullets with the new gun
Roll: {19} you gain 10 bullets (I always round up for this.)

The ammo are classed by: Handgun/Magnum bullets, Shotgun bullets, Rifle bullets. Like in the game Resident Evil.

Pretty good, yes? It came form a book of riddles I use to have. Like 3-4 years ago. Cool

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Re: Text RPG - Night of the Dead

Post  Black Fang on Thu Mar 01, 2012 8:51 pm

DragonEye wrote:
The bullets will be give by half the amount of the number.
Examples:
Roll: {100} you gain 50 bullets with the new gun
Roll: {19} you gain 10 bullets (I always round up for this.)

The ammo are classed by: Handgun/Magnum bullets, Shotgun bullets, Rifle bullets. Like in the game Resident Evil.

Pretty good, yes? It came form a book of riddles I use to have. Like 3-4 years ago. Cool

I see, thanks for the information.

Oh yes, very much so! I'm interested to see a few more now.
________________________________________
Go back to the door, check for traps, make sure gun is fully loaded, make sure Katrina is ready for entry.
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Re: Text RPG - Night of the Dead

Post  Shadower on Thu Mar 01, 2012 8:54 pm

Open the random weapon box, a katana it would be, hoping it would a fire katana for a good roll, and a dark katana for the better roll.
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Re: Text RPG - Night of the Dead

Post  DragonEye on Thu Mar 01, 2012 9:45 pm

Forlorn wrote:Can't help this damsel in distress without a weapon. i look around for anything i can use to fight with.

You looked around for a weapon, you found one nearly buried in the dirt about 20ft southwest of the mansion. *Picked up a hunting dagger*

Status:

Health: 70%
Weapon: Hunting Dagger (100%) {0-25 damage}
Armour: N/A
Other equipment: key, wallet that contain 20$, and a photo you.
><> ><> ><> ><> ><> ><> ><> ><>
Black Fang wrote:Go back to the door, check for traps, make sure gun is fully loaded, make sure Katrina is ready for entry.
You started to search for traps, but it seems it already been activated. So the boss was already alerted that you're here. So you quickly checked the gun to make sure it's fully loaded, and told Katrina to be ready for entry. *limited time +25% to max hp to Katrina for the next fight.*


Status:

Health: 100%
Weapon: Revolver (76%) (10-60 damage) (11 bullets left) (6 bullets ready to fire)
Armour: Police body armor (Reduce damage by 1/3)
Other equipment: ID Badge, Wallet with $200, random weapon box
Secret Skills learned: Firearms Novice (+10 to all guns)

Companion(s)
Katrina's Status:
Health: 125%
Influence: -5
Weapon: Wo Dao (?%) (0-100 damage) (high critical chance)
Armor: Light-weight traveling gear (Reduce damage by 1/4)
Other Equipment: First Aid Kit (4 uses left)
Skills: Medic (More health restored on using healing supplies) Survivalist (Heath regenerates over time) Blade Mastery rank 7 (+40 damage with sharp weapons)

><> ><> ><> ><> ><> ><> ><> ><>
Shadower wrote:Open the random weapon box, a katana it would be, hoping it would a fire katana for a good roll, and a dark katana for the better roll.

You gave Katrina the knife and opened the box for a katana. *+5 influence*

{96} You obtained a special katana, Satsuriku no Tenshi. 25% chance to inflict burn / 25% chance to inflict poison / 25% chance to stun / 50% chance to steal life

Status:

Health: 100%
Weapon: Satsuriku no Tenshi (?) {0-80 damage} (25% chance to inflict burn/poison/stun/50% steal life)
Armour: Police body armor (Reduce damage by 1/3)
Other equipment: Photo, Black Box, $100, random weapon box
Secret Skills Learned:
Blade Mastery (+5 to all sharp objects)
Sense of Direction (+7% avoids being ambushed)

Companion(s)
Katrina's Status:
Health: 100%
Influence: +30
Weapon: Knife (50%) {0-55 damage}
Armor: Light-weight traveling gear (Reduce damage by 1/4)
Other Equipment: First Aid Kit (4 uses left) Handgun bullets (6)
Skills: Medic (More health restored on using healing supplies) Survivalist (Heath regenerates over time) Blade Mastery rank 7 (+40 damage with sharp weapons)

_________________________________________________




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Re: Text RPG - Night of the Dead

Post  Black Fang on Thu Mar 01, 2012 9:50 pm

Open the door slightly to see the area before going in.
If I see anything of beneficial value I take note of it for the fight, then run in with Katrina to fight whatever is inside.
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Re: Text RPG - Night of the Dead

Post  Forlorn on Thu Mar 01, 2012 10:13 pm

I barge my way into the castle
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Re: Text RPG - Night of the Dead

Post  Shadower on Thu Mar 01, 2012 11:00 pm

To prepare to fight the boss, I talked to Katrina for the plan.
- I would go in first, carefully entering the area of the boss, trying to distract the boss and act as bait while trying to paralyze him.
- If Katrina finds a good time to attack, she'd better go and attack, with the intent to fend the boss off not to kill.
- If possible, once the boss is unable to retaliate, negotiate (if possible)
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Re: Text RPG - Night of the Dead

Post  DragonEye on Sat Mar 03, 2012 9:39 am

Forlorn wrote:I barge my way into the castle
You barged into the place and notice a person the appears, well, should to dead going after the female that was calling for help. Then the undead human turn and attacked you.

*The zombie attacks, and missed*
**auto retaliate: *instant kill* you sliced it's head off**

Woman: Thank you for saving me, I don't know what happen. I though he was dead, but then he got up and attacked me. If you don't mind me asking, what are you doing here?

Information Gained
Woman: Don't know name yet.
><> Blond, Blue eyes. Has bite marks on her arm.
Undead corpse: Undead Police Officer
><> Loot can be found <>< A wallet, ID badge, and a police body armor.

Status:

Health: 70%
Weapon: Hunting Dagger (100%) {0-25 damage}
Armour: N/A
Other equipment: key, wallet that contain 20$, and a photo you.
><> ><> ><> ><> ><> ><> ><> ><>
Black Fang wrote:Open the door slightly to see the area before going in.
If I see anything of beneficial value I take note of it for the fight, then run in with Katrina to fight whatever is inside.

You tried to quietly open the door, but it decided to squeak the whole time while it's in motion. You looked inside to only noticed 4 lit torches that surrounded a swimming pool that is fully filled up with rotted blood. Then you and Katrina charged in.

*click* Katrina falls into a trap. (only a big hole in the ground, but she needs help to get out.-> she can't help you in this fight until you help her to get out.)

*The blood pool starts to bubbles* Something still alive in there. And will attack next turn. So either get ready to dodge/fight, or take damage to get Katrina out.

Status:

Health: 100%
Weapon: Revolver (76%) (10-60 damage) (11 bullets left) (6 bullets ready to fire)
Armour: Police body armor (Reduce damage by 1/3)
Other equipment: ID Badge, Wallet with $200, random weapon box
Secret Skills learned: Firearms Novice (+10 to all guns)

Companion(s)
Katrina's Status:
Health: 125%
Influence: -5
Weapon: Wo Dao (?%) (0-100 damage) (high critical chance)
Armor: Light-weight traveling gear (Reduce damage by 1/4)
Other Equipment: First Aid Kit (4 uses left)
Skills: Medic (More health restored on using healing supplies) Survivalist (Heath regenerates over time) Blade Mastery rank 7 (+40 damage with sharp weapons)

><> ><> ><> ><> ><> ><> ><> ><>
Shadower wrote:To prepare to fight the boss, I talked to Katrina for the plan.
- I would go in first, carefully entering the area of the boss, trying to distract the boss and act as bait while trying to paralyze him.
- If Katrina finds a good time to attack, she'd better go and attack, with the intent to fend the boss off not to kill.
- If possible, once the boss is unable to retaliate, negotiate (if possible)

While you ready up for a fight, you talked to Katrina. "Any ideas if we got to fight anything in the next room?" Katrina responds, " I don't know, except its a room with a pool filled with blood it there. That guarded by a vampire, or what at least it appears to be."

You two walked into the next room, and looked inside to only noticed 4 lit torches that surrounded a swimming pool that is fully filled up with rotted blood. Then you and Katrina charged in.

*click* Katrina falls into a trap. (only a big hole in the ground, but she needs help to get out.-> she can't help you in this fight until you help her to get out.)

*The blood pool starts to bubbles* Something still alive in there. And will attack next turn. So either get ready to dodge/fight, or take damage to get Katrina out.

Status:

Health: 100%
Weapon: Satsuriku no Tenshi (?) {0-80 damage} (25% chance to inflict burn/poison/stun/50% steal life)
Armour: Police body armor (Reduce damage by 1/3)
Other equipment: Photo, Black Box, $100, random weapon box
Secret Skills Learned:
Blade Mastery (+5 to all sharp objects)
Sense of Direction (+7% avoids being ambushed)

Companion(s)
Katrina's Status:
Health: 100%
Influence: +30
Weapon: Knife (50%) {0-55 damage}
Armor: Light-weight traveling gear (Reduce damage by 1/4)
Other Equipment: First Aid Kit (4 uses left) Handgun bullets (6)
Skills: Medic (More health restored on using healing supplies) Survivalist (Heath regenerates over time) Blade Mastery rank 7 (+40 damage with sharp weapons)

_________________________________________________




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Re: Text RPG - Night of the Dead

Post  Shadower on Sat Mar 03, 2012 10:11 am

Help Katrina out of the trap, and ensure that when the vampire attacks, be prepared to help her dodge.
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Re: Text RPG - Night of the Dead

Post  Black Fang on Sat Mar 03, 2012 10:52 am

Run over to the torch, remove it from the wall and throw it at the bubbling "blood". Then turn back round to help Katrina out of the pit.
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Re: Text RPG - Night of the Dead

Post  Forlorn on Sun Mar 04, 2012 12:04 am

I loot the body of the undead polic officer for the body armour and ID badge (or just body armour if two isn't possible) and while I'm rummaging through his loot I ask the girl about her and her background and how she got here
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Re: Text RPG - Night of the Dead

Post  Black Fang on Sat Mar 10, 2012 10:27 am

This still going?
Or have I missed out on something?

Not too worried right now, been busy but just out of curiosity. Smile
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Re: Text RPG - Night of the Dead

Post  DragonEye on Sun Mar 18, 2012 5:04 pm

It is, but bit busy with other things. so more important things go first to least important. Plus I'm going to remake this on the Ninja Saga forums. Due to easier to make edits on there.

http://www.ninjasaga.com/forum/viewtopic.php?f=13&t=148898

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DragonEye

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Re: Text RPG - Night of the Dead

Post  DragonEye on Wed Aug 07, 2013 11:58 pm

Starting this game up again, post if your up to the challenge.

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DragonEye

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Re: Text RPG - Night of the Dead

Post  Destroya1103 on Thu Aug 08, 2013 2:00 am

*props entrance open*


Well, that's one big door.

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Re: Text RPG - Night of the Dead

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