Text RPG - Night of the Dead

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Re: Text RPG - Night of the Dead

Post  Black Fang on Sat Oct 05, 2013 5:54 am

Combat Regeneration (Your life restores by 10 when still in combat for every turn)
Spirit Stalker (You'll see things you wouldn't see before.)

Action: Scout the room inside the metal door.


Last edited by Black Fang on Thu Oct 10, 2013 10:55 am; edited 1 time in total
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Re: Text RPG - Night of the Dead

Post  Shadower on Sat Oct 05, 2013 12:00 pm

Go to the unlocked door. Scout area.
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Re: Text RPG - Night of the Dead

Post  Athenril008 on Sat Oct 05, 2013 9:11 pm

Read note.
Inspect the sword carefully.
Look if there's anything lootable.
Ask katrina to look for ammo/weapons.
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Re: Text RPG - Night of the Dead

Post  Destroya1103 on Sun Oct 06, 2013 4:36 am

Pause. Backtrack.
If it is a locked birdcage I will break the lock with the Nirvana (If I couldn't have set him free I do this instead... I think it's fair cause you didn't say if it was locked lol)

Resume.

Practice with weapons and then advance, with a focused mind.

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Re: Text RPG - Night of the Dead

Post  DragonEye on Fri Oct 11, 2013 8:40 am

Destroya1103 wrote:Pause. Backtrack.
If it is a locked birdcage I will break the lock with the Nirvana (If I couldn't have set him free I do this instead... I think it's fair cause you didn't say if it was locked lol)

Resume.

Practice with weapons and then advance, with a focused mind.
You failed to break the lock, the cages is shielded by a magical barrier.
The parrot starts to constantly repeats: Baka! Baka! Baka!

You trained a bit with your weapon.

You unlocked the Metal Door, you can hear metal scraping metal on the other side.

Achievement unlocks
~Story~ Katrina's Savior: +10 to max health
~Story~ The Vampire's trap: +10 to max health

Health: 120%
Weapon: Nirvana with 45 magnum rounds (5% chance to cause DOTS -ammo- 30% chance to cause DOTS -blade-)
Armour: Police body armor
Other equipment: A wallet, id badge, and 2 photos of you, Random Mystery Box (half Charged)
Skills:
Weapon Specialist - +10 to all weapons
Weapon maintenance novice - +5% crit chance
Katrina - +100 Influence (Will follow orders which puts herself in danger.)
Influence+ - Better companion skills.
Story unlocks:
Katrina's Savior: +10 to max health
The Vampire's trap: +10 to max health

Companion(s)
Katrina's Status:
Health: 100%
Influence: 100
Weapon: Steel Sword
Armor: Light-weight traveling gear
Other Equipment: First Aid Kit (4 uses left)
Skills: Medic (More health restored on using healing supplies), Survivalist (Heath regenerates over time), Blade Mastery rank 7 (+40 damage with sharp weapons)


<>< <>< <>< <>< <>< <>< <>< <>< <><
Shadower wrote:Go to the unlocked door. Scout area.
You opened the door, its a very small room (like a closet) with a lever inside of it.

Achievement unlocks
~Story~ Katrina's Savior: +10 to max health
~Story~ The Vampire's trap: +10 to max health
~Story~ The Mechanical Beast: +10 to max Health

Status:

Health: 130%
Weapon: Satsuriku no Tenshi (?) (25% chance to inflict burn/poison/stun/50% steal life)
Armour: Police body armor
Other equipment: Photo, Black Box, $100, random weapon box (Empty), A Key, a note
Secret Skills Learned:
Blade Mastery (+5 to all sharp objects)
Sense of Direction (+7% avoids being ambushed)
Katrina - +100 Influence (Will follow orders which puts herself in danger.)
Weapon Mastery Rank 2 - +25 to all weapons
Story unlocks:
Katrina's Savior: +10 to max health
The Vampire's trap: +10 to max health
The Mechanical Beast +10 to max health

Companion(s)
Katrina's Status:
Health: 100%
Influence: +105
Weapon: Knife
Armor: Light-weight traveling gear
Other Equipment: First Aid Kit (3 uses left) Handgun bullets (6)
Skills: Medic (More health restored on using healing supplies) Survivalist (Heath regenerates over time) Blade Mastery rank 8 (+44 damage with sharp weapons)


<>< <>< <>< <>< <>< <>< <>< <>< <><
rhaidot wrote:ACTION: Go back to the metal door and use the key on it. Ask Katrina to be ready to attack if some monster get out of there.

TALK: "Sorry Katrina, I was not trying to mocking of you or anything. Well, at least the parrot has something more positive to sing now, I think."
You unlocked the metal door, you hear metal scraping metal on the other-side.

Rhaidot: "Sorry Katrina, I was not trying to mocking of you or anything. Well, at least the parrot has something more positive to sing now, I think."

Katrina: I-It's ok, I never really singed much before. - Hopefully so.

Achievement unlocks
~Story~ Katrina's Savior: +10 to max health
~Story~ The Vampire's trap: +10 to max health

Health: 125%
Weapon: Stake, Zukei shifutā {Katana formed} (100% chance to cause bleeding.), Torch x2 (3 turns)
Armour: none
Other equipment: 2 wallets ($50 in each for a total of $100), Key, Black box, 2 photos of you, Carson's police ID, Random Weapon Box (empty)
Skills:
sense of direction - reduced chance on getting ambushed
Katrina - +100 Influence (Will follow orders which puts herself in danger.)
Influence+ - Better companion skills.
Melee Weapon Novice - +10 to attack
Lucky: +10 to all rolls
Story unlocks:
Katrina's Savior: +10 to max health
The Vampire's trap: +10 to max health

Companion(s)
Katrina's Status:
Health: 100%
Influence: 185
Weapon: Knife
Armor: Light-weight traveling gear with a Police body armor vest.
Other Equipment: First Aid Kit (4 uses left)
Skills: Medic (More health restored on using healing supplies), Survivalist (Heath regenerates over time), Blade Mastery rank 7 (+40 damage with sharp weapons)

<>< <>< <>< <>< <>< <>< <>< <>< <><
Black Fang wrote:Combat Regeneration (Your life restores by 10 when still in combat for every turn)
Spirit Stalker (You'll see things you wouldn't see before.)

Action: Scout the room inside the metal door.
The room appears to be a kitchen, you can hear something in the pantry.

Achievement unlocks
~Story~ Katrina's Savior: +10 to max health
~Story~ The Vampire's trap: +10 to max health
~story~ The Mechanical Beast: +10 to max health


Status:

Health: 130%
Weapon: Steel Sword, Revolver (29 bullets left) (6 bullets ready to fire)
Armour: Police body armor (Reduce damage by 1/3)
Other equipment: ID Badge, Wallet with $200, random weapon box (empty), medic kit (5 uses left), Notebook
Secret Skills learned:
Firearms Novice (+10 to all guns)
Spirit Stalker (You'll see things you wouldn't see before.)
Combat Regeneration (Your life restores by 10 when still in combat for every turn)
Story unlocks:
Katrina's Savior: +10 to max health
The Vampire's trap: +10 to max health
The Mechanical Beast +10 to max health

Companion(s)
Katrina's Status:
Health: 125%
Influence: +70
Weapon: Wo Dao (?%) (high critical chance)
Armor: Light-weight traveling gear
Other Equipment: First Aid Kit (4 uses left)
Skills: Medic (More health restored on using healing supplies) Survivalist (Heath regenerates over time) Blade Mastery rank 7 (+40 damage with sharp weapons)


<>< <>< <>< <>< <>< <>< <>< <>< <>< <>< <><
Athenril008 wrote:Read note.
Inspect the sword carefully.
Look if there's anything lootable.
Ask katrina to look for ammo/weapons.
"Beware of the moon!"
You hear the parrot saying, "The hoard is coming! The Vampire can not die! You will find death here!"
You found a metal key in the sword's hilt

You found nothing interesting to loot.

Katrina has failed to find anything.

Achievement unlocks
~Story~ Katrina's Savior: +10 to max health
~Story~ The Vampire's trap: +10 to max health

Information Gained:
><> Parlor
A note on a table
A sword over a fireplace
A parrot in a cage, with a box

Health: 120%
Weapons:Knife, Revolver (6 bullets left) (6 bullets ready to fire), Zukei shifutā {Bow formed} {5 Arrows} (100% chance to cause bleeding.), Torch, Stake
Armour: Police body armor (Reduce damage by 1/3)
Other equipment: ID Badge, Wallet with $200, 2 photos, Random Weapon Box (Empty)
Secret Skills learned:
Firearms Novice (+10 to all guns)
Blade Mastery Rank 1 (+10 to all bladed weapons.)
Sense of Direction Rank 3
Lucky: +10 to all rolls
Katrina - +100 Influence (Will follow orders which puts herself in danger.)
Influence+ - Better companion skills.
Companion Unfaithful - You'll start to notice every action they completed that you wouldn't of been aware of.
Story unlocks:
Katrina's Savior: +10 to max health
The Vampire's trap: +10 to max health

Companion(s)
Katrina's Status:
Health: 100%
Influence: +120
Weapon: Hunting Knife, Stake
Armor: Light-weight traveling gear
Other Equipment: First Aid Kit (4 uses left)
Skills: Medic (More health restored on using healing supplies) Survivalist (Heath regenerates over time) Blade Mastery rank 7 (+40 damage with sharp weapons)

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Re: Text RPG - Night of the Dead

Post  Athenril008 on Fri Oct 11, 2013 3:42 pm

Inspect sword if it is usable, if it is, give to Katrina.
"Here, something better to protect yourself."
Rest with for a while.
AND FOR THE 3RD TIME TRY TO MORPH ZUKEI SHIFUTA INTO A LONG SPEAR.
If still unsuccessful, practice with Zukei Shifuta in bow mode.
"Katrina, do you remember how you got here?"
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Re: Text RPG - Night of the Dead

Post  Shadower on Fri Oct 11, 2013 6:20 pm

pull the lever! xD
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Re: Text RPG - Night of the Dead

Post  rhaidot on Fri Oct 11, 2013 11:45 pm

I get inside, the torche (on) in one hand and the Zukei shifutā {Katana formed} in my other hand, Kat behind me.

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Re: Text RPG - Night of the Dead

Post  Destroya1103 on Sat Oct 12, 2013 6:02 pm

Advance into the next room, weapon in tactical carry to be ready to attack.

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Re: Text RPG - Night of the Dead

Post  Black Fang on Mon Oct 14, 2013 11:28 am

Keep an eye on the pantry for danger and ask Katrina loot the kitchen.
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Re: Text RPG - Night of the Dead

Post  DragonEye on Mon Oct 21, 2013 7:51 pm

Destroya1103 wrote:Advance into the next room, weapon in tactical carry to be ready to attack.
As you tried to open the door, a Mechanical Hell-hound knocks you back from the other side of the door. The Hound howls as it stands on the metallic shards of the door.

><>Mechanical Hell hound<><
Health: 125%
Metal Fangs - +10 damage (75% chance to cause bleeding.)
Hunter's sense - +25 tracking
Predator - +25 Damage
Mechanic Armor - +25 Life, +25 Armor
Weakened - (-50) combat potential

Health: 120%
Weapon: Nirvana with 45 magnum rounds (5% chance to cause DOTS -ammo- 30% chance to cause DOTS -blade-)
Armour: Police body armor
Other equipment: A wallet, id badge, and 2 photos of you, Random Mystery Box (half Charged)
Skills:
Weapon Specialist - +10 to all weapons
Weapon maintenance novice - +5% crit chance
Katrina - +100 Influence (Will follow orders which puts herself in danger.)
Influence+ - Better companion skills.
Story unlocks:
Katrina's Savior: +10 to max health
The Vampire's trap: +10 to max health

Companion(s)
Katrina's Status:
Health: 100%
Influence: 100
Weapon: Steel Sword
Armor: Light-weight traveling gear
Other Equipment: First Aid Kit (4 uses left)
Skills: Medic (More health restored on using healing supplies), Survivalist (Heath regenerates over time), Blade Mastery rank 7 (+40 damage with sharp weapons)


<>< <>< <>< <>< <>< <>< <>< <>< <><
Shadower wrote:pull the lever! xD
You pulled the lever.... The blood pool refills and quickly boils. The Vampire Lord you seemingly killed before jumps out.

Vampire Lord: For the Grace of the moon, why you fools release the Hound?---
Katrina: *Attempts to rush up to vampire and stabs him*
Vampire Lord: *Grabs Katrina's Arm, preventing her attacks.*  Seems like you still have your thorns, Madam Rose--
Katrina: Perverted freak! *Knees him in groin*
Vampire Lord: Sorry, Madam Rose... That is not going to work this time. *Kisses Katrina, causing Katrina to faint.*

Vampire Lord ~ Health 200%
Weapons: Mid-Night blade (20% chance to paralyze)
Armor: Vampire's Cloak (Ignores Dot effects) Vampire Lord's Armour (Immune to Critical Hits, Resist 50% damage)
Skills: Vampire's bite (Steals hp) Vampire's blood (Resist all types of poison and disease/weak to fire) Regen Health (Life restores itself by 10% every 2 rounds)

Status:

Health: 130%
Weapon: Satsuriku no Tenshi (?) (25% chance to inflict burn/poison/stun/50% steal life)
Armour: Police body armor
Other equipment: Photo, Black Box, $100, random weapon box (Empty), A Key, a note
Secret Skills Learned:
Blade Mastery (+5 to all sharp objects)
Sense of Direction (+7% avoids being ambushed)
Katrina - +100 Influence (Will follow orders which puts herself in danger.)
Weapon Mastery Rank 2 - +25 to all weapons
Story unlocks:
Katrina's Savior: +10 to max health
The Vampire's trap: +10 to max health
The Mechanical Beast +10 to max health

Companion(s)
Katrina's Status: *Fainted*
Health: 100%
Influence: +105
Weapon: Knife
Armor: Light-weight traveling gear
Other Equipment: First Aid Kit (3 uses left) Handgun bullets (6)
Skills: Medic (More health restored on using healing supplies) Survivalist (Heath regenerates over time) Blade Mastery rank 8 (+44 damage with sharp weapons)


<>< <>< <>< <>< <>< <>< <>< <>< <><
rhaidot wrote:I get inside, the torche (on) in one hand and the Zukei shifutā {Katana formed} in my other hand, Kat behind me.
As you tried to open the door, a Mechanical Hell-hound knocks you back from the other side of the door. The Hound howls as it stands on the metallic shards of the door.

><>Mechanical Hell hound<><
Health: 125%
Metal Fangs - +10 damage (75% chance to cause bleeding.)
Hunter's sense - +25 tracking
Predator - +25 Damage
Mechanic Armor - +25 Life, +25 Armor
Weakened - (-50) combat potential

Health: 125%
Weapon: Stake, Zukei shifutā {Katana formed} (100% chance to cause bleeding.), Torch x2 (3 turns)
Armour: none
Other equipment: 2 wallets ($50 in each for a total of $100), Key, Black box, 2 photos of you, Carson's police ID, Random Weapon Box (empty)
Skills:
sense of direction - reduced chance on getting ambushed
Katrina - +100 Influence (Will follow orders which puts herself in danger.)
Influence+ - Better companion skills.
Melee Weapon Novice - +10 to attack
Lucky: +10 to all rolls
Story unlocks:
Katrina's Savior: +10 to max health
The Vampire's trap: +10 to max health

Companion(s)
Katrina's Status:
Health: 100%
Influence: 185
Weapon: Knife
Armor: Light-weight traveling gear with a Police body armor vest.
Other Equipment: First Aid Kit (4 uses left)
Skills: Medic (More health restored on using healing supplies), Survivalist (Heath regenerates over time), Blade Mastery rank 7 (+40 damage with sharp weapons)

<>< <>< <>< <>< <>< <>< <>< <>< <><
Black Fang wrote:Keep an eye on the pantry for danger and ask Katrina loot the kitchen.
-You see a ghost walk into the Pantry trying to hide-
The Pantry opens, with a zombie jumping out of it looking exactly like the ghost that you seen before.
You reaction time was fast enough to chop of the zombies head before it bites you.

You gained:
{Melee Weapon Novice - +10 to attack}

Katrina has failed to find anything.


Status:

Health: 130%
Weapon: Steel Sword, Revolver (29 bullets left) (6 bullets ready to fire)
Armour: Police body armor (Reduce damage by 1/3)
Other equipment: ID Badge, Wallet with $200, random weapon box (empty), medic kit (5 uses left), Notebook
Secret Skills learned:
Firearms Novice (+10 to all guns)
Spirit Stalker (You'll see things you wouldn't see before.)
Combat Regeneration (Your life restores by 10 when still in combat for every turn)
Melee Weapon Novice - +10 to attack
Story unlocks:
Katrina's Savior: +10 to max health
The Vampire's trap: +10 to max health
The Mechanical Beast +10 to max health

Companion(s)
Katrina's Status:
Health: 125%
Influence: +70
Weapon: Wo Dao (?%) (high critical chance)
Armor: Light-weight traveling gear
Other Equipment: First Aid Kit (4 uses left)
Skills: Medic (More health restored on using healing supplies) Survivalist (Heath regenerates over time) Blade Mastery rank 7 (+40 damage with sharp weapons)


<>< <>< <>< <>< <>< <>< <>< <>< <>< <>< <><
Athenril008 wrote:Inspect sword if it is usable, if it is, give to Katrina.
"Here, something better to protect yourself."
Rest with for a while.
AND FOR THE 3RD TIME TRY TO MORPH ZUKEI SHIFUTA INTO A LONG SPEAR.
If still unsuccessful, practice with Zukei Shifuta in bow mode.
"Katrina, do you remember how you got here?"
The sword has a false hilt which contained a metal Key. Then you give the Sword to Katrina.
Zukei has successfully formed into a spear.

Athenril: "Katrina, do you remember how you got here?"
Katrina: "All I know that I was on a plane, then the next thing I knew I woke up in front of the mansion.."

You both rested for a bit. (+Hidden Rolls and Health Restored.)


Health: 120%
Weapons:Knife, Revolver (6 bullets left) (6 bullets ready to fire), Zukei shifutā {Spear formed} {5 Arrows} (100% chance to cause bleeding.), Torch, Stake
Armour: Police body armor (Reduce damage by 1/3)
Other equipment: ID Badge, Wallet with $200, 2 photos, Random Weapon Box (Empty)
Secret Skills learned:
Firearms Novice (+10 to all guns)
Blade Mastery Rank 1 (+10 to all bladed weapons.)
Sense of Direction Rank 3
Lucky: +10 to all rolls
Katrina - +100 Influence (Will follow orders which puts herself in danger.)
Influence+ - Better companion skills.
Companion Unfaithful - You'll start to notice every action they completed that you wouldn't of been aware of.
Story unlocks:
Katrina's Savior: +10 to max health
The Vampire's trap: +10 to max health

Companion(s)
Katrina's Status:
Health: 100%
Influence: +120
Weapon: Hunting Knife, Stake
Armor: Light-weight traveling gear
Other Equipment: First Aid Kit (4 uses left)
Skills: Medic (More health restored on using healing supplies) Survivalist (Heath regenerates over time) Blade Mastery rank 7 (+40 damage with sharp weapons)

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Re: Text RPG - Night of the Dead

Post  Black Fang on Mon Oct 21, 2013 9:08 pm

Search the pantry.
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Re: Text RPG - Night of the Dead

Post  rhaidot on Mon Oct 21, 2013 10:47 pm

I set a chair on fire and then throw the Fire-Chair towards the Mechanical Hell hound. I know that it will not hurt it too much, but, I am hoping that the fire and the smoke will make its sensors go crazy.
Kat is free to do the same as me or do something else, it is her call

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Re: Text RPG - Night of the Dead

Post  Shadower on Tue Oct 22, 2013 1:28 pm

Take Katrina and attempt to wake her while running away from teh vampire.
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Re: Text RPG - Night of the Dead

Post  Athenril008 on Tue Oct 22, 2013 1:34 pm

is this the room with plates? xD
if it is, get some if they are shiny enough to reflect sunlight.

go back to the other room with metal door, and open it, prepare for anything that happens..
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Re: Text RPG - Night of the Dead

Post  Destroya1103 on Tue Oct 22, 2013 3:19 pm

Use my might to kick the door open, Shoot at Mechanical Hound with my special rounds in the Nirvana 3 times, then begin to do a triple spin-slice attack(attack with each spin) diagonally, then horizontally, then vertically and end it with a finishing guillotine slash to it's neck. I will parry the counter attack's during my tri-slice combo if applicable.

If he breaks the combo, I will begin attacking between parries, and force the Hound into the center of the room, giving Katrina a Flank advantage, and attack in unison with her, slicing top and bottom simultaneously.

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Re: Text RPG - Night of the Dead

Post  DragonEye on Wed Oct 23, 2013 11:48 am

Destroya1103 wrote:Use my might to kick the door open, Shoot at Mechanical Hound with my special rounds in the Nirvana 3 times, then begin to do a triple spin-slice attack(attack with each spin) diagonally, then horizontally, then vertically and end it with a finishing guillotine slash to it's neck. I will parry the counter attack's during my tri-slice combo if applicable.

If he breaks the combo, I will begin attacking between parries, and force the Hound into the center of the room, giving Katrina a Flank advantage, and attack in unison with her, slicing top and bottom simultaneously.
><> <><
*The door is destroyed from the beast.*
><> <><

You fired 3 times and the hell hound dodges.
You charged up for a triple spin attack but the hound jumps over you.
Katrina manage to strike at the beast while in mid air for no damage.

The hell-hound escapes into the blood room and jumps into the pool of blood.

Achievement Earned: Strike the wounded beast.
><> Pick 2 skills
Life Regeneration (Your life regenerates by 5 every turn.)
Combat Regeneration (Your life restores by 10 when still in combat for every turn)
Spirit Stalker (You'll see things you wouldn't see before.)
Rebound (20% change to deflect damage.)

Health: 120%
Weapon: Nirvana with 42 magnum rounds (5% chance to cause DOTS -ammo- 30% chance to cause DOTS -blade-)
Armour: Police body armor
Other equipment: A wallet, id badge, and 2 photos of you, Random Mystery Box (half Charged)
Skills:
Weapon Specialist - +10 to all weapons
Weapon maintenance novice - +5% crit chance
Katrina - +100 Influence (Will follow orders which puts herself in danger.)
Influence+ - Better companion skills.
Story unlocks:
Katrina's Savior: +10 to max health
The Vampire's trap: +10 to max health

Companion(s)
Katrina's Status:
Health: 100%
Influence: 100
Weapon: Steel Sword
Armor: Light-weight traveling gear
Other Equipment: First Aid Kit (4 uses left)
Skills: Medic (More health restored on using healing supplies), Survivalist (Heath regenerates over time), Blade Mastery rank 7 (+40 damage with sharp weapons)


<>< <>< <>< <>< <>< <>< <>< <>< <><
Shadower wrote:Take Katrina and attempt to wake her while running away from teh vampire.
You manage to get Katrina away from the vampire and ran into another room while trying wake her up, which fails. You look around you, you're in the hallway with the spiders again.

The door to the blood room, the one you came from just now is locked.


Status:

Health: 130%
Weapon: Satsuriku no Tenshi (?) (25% chance to inflict burn/poison/stun/50% steal life)
Armour: Police body armor
Other equipment: Photo, Black Box, $100, random weapon box (Empty), A Key, a note
Secret Skills Learned:
Blade Mastery (+5 to all sharp objects)
Sense of Direction (+7% avoids being ambushed)
Katrina - +100 Influence (Will follow orders which puts herself in danger.)
Weapon Mastery Rank 2 - +25 to all weapons
Story unlocks:
Katrina's Savior: +10 to max health
The Vampire's trap: +10 to max health
The Mechanical Beast +10 to max health

Companion(s)
Katrina's Status: *Fainted*
Health: 100%
Influence: +105
Weapon: Knife
Armor: Light-weight traveling gear
Other Equipment: First Aid Kit (3 uses left) Handgun bullets (6)
Skills: Medic (More health restored on using healing supplies) Survivalist (Heath regenerates over time) Blade Mastery rank 8 (+44 damage with sharp weapons)


<>< <>< <>< <>< <>< <>< <>< <>< <><
rhaidot wrote:I set a chair on fire and then throw the Fire-Chair towards the Mechanical Hell hound. I know that it will not hurt it too much, but, I am hoping that the fire and the smoke will make its sensors go crazy.
Kat is free to do the same as me or do something else, it is her call
You set a chair on fire and thrown it at the hound. The Hound dodges.
Katrina tried to ambush it from behind and failed to hit the hound, {Hidden Rolls - Luck} but leading him to your direction for a free strike. Those it does no damage at all.

Your rested bonus disappears.

Achievement Earned: Strike the wounded beast.
><> Pick 2 skills
Life Regeneration (Your life regenerates by 5 every turn.)
Combat Regeneration (Your life restores by 10 when still in combat for every turn)
Spirit Stalker (You'll see things you wouldn't see before.)
Rebound (20% change to deflect damage.)

Health: 125%
Weapon: Stake, Zukei shifutā {Katana formed} (100% chance to cause bleeding.), Torch x2 (3 turns)
Armour: none
Other equipment: 2 wallets ($50 in each for a total of $100), Key, Black box, 2 photos of you, Carson's police ID, Random Weapon Box (empty)
Skills:
sense of direction - reduced chance on getting ambushed
Katrina - +100 Influence (Will follow orders which puts herself in danger.)
Influence+ - Better companion skills.
Melee Weapon Novice - +10 to attack
Lucky: +10 to all rolls
Story unlocks:
Katrina's Savior: +10 to max health
The Vampire's trap: +10 to max health

Companion(s)
Katrina's Status:
Health: 100%
Influence: 185
Weapon: Knife
Armor: Light-weight traveling gear with a Police body armor vest.
Other Equipment: First Aid Kit (4 uses left)
Skills: Medic (More health restored on using healing supplies), Survivalist (Heath regenerates over time), Blade Mastery rank 7 (+40 damage with sharp weapons)

<>< <>< <>< <>< <>< <>< <>< <>< <><
Black Fang wrote:Search the pantry.
You searched the pantry, but failed to find anything since you already obtain the medical kit earlier.
Katrina: The zombie has a note on him...


Status:

Health: 130%
Weapon: Steel Sword, Revolver (29 bullets left) (6 bullets ready to fire)
Armour: Police body armor (Reduce damage by 1/3)
Other equipment: ID Badge, Wallet with $200, random weapon box (empty), medic kit (5 uses left), Notebook
Secret Skills learned:
Firearms Novice (+10 to all guns)
Spirit Stalker (You'll see things you wouldn't see before.)
Combat Regeneration (Your life restores by 10 when still in combat for every turn)
Melee Weapon Novice - +10 to attack
Story unlocks:
Katrina's Savior: +10 to max health
The Vampire's trap: +10 to max health
The Mechanical Beast +10 to max health

Companion(s)
Katrina's Status:
Health: 125%
Influence: +70
Weapon: Wo Dao (?%) (high critical chance)
Armor: Light-weight traveling gear
Other Equipment: First Aid Kit (4 uses left)
Skills: Medic (More health restored on using healing supplies) Survivalist (Heath regenerates over time) Blade Mastery rank 7 (+40 damage with sharp weapons)


<>< <>< <>< <>< <>< <>< <>< <>< <>< <>< <><
Athenril008 wrote:is this the room with plates? xD
if it is, get some if they are shiny enough to reflect sunlight.

go back to the other room with metal door, and open it, prepare for anything that happens..
As you tried to open the door, a Mechanical Hell-hound knocks you back from the other side of the door. The Hound howls as it stands on the metallic shards of the door.

><>Mechanical Hell hound<><
Health: 125%
Metal Fangs - +10 damage (75% chance to cause bleeding.)
Hunter's sense - +25 tracking
Predator - +25 Damage
Mechanic Armor - +25 Life, +25 Armor
Weakened - (-50) combat potential


Health: 120%
Weapons:Knife, Revolver (6 bullets left) (6 bullets ready to fire), Zukei shifutā {Spear formed} {5 Arrows} (100% chance to cause bleeding.), Torch, Stake
Armour: Police body armor (Reduce damage by 1/3)
Other equipment: ID Badge, Wallet with $200, 2 photos, Random Weapon Box (Empty)
Secret Skills learned:
Firearms Novice (+10 to all guns)
Blade Mastery Rank 1 (+10 to all bladed weapons.)
Sense of Direction Rank 3
Lucky: +10 to all rolls
Katrina - +100 Influence (Will follow orders which puts herself in danger.)
Influence+ - Better companion skills.
Companion Unfaithful - You'll start to notice every action they completed that you wouldn't of been aware of.
Story unlocks:
Katrina's Savior: +10 to max health
The Vampire's trap: +10 to max health

Companion(s)
Katrina's Status:
Health: 100%
Influence: +120
Weapon: Hunting Knife, Stake
Armor: Light-weight traveling gear
Other Equipment: First Aid Kit (4 uses left)
Skills: Medic (More health restored on using healing supplies) Survivalist (Heath regenerates over time) Blade Mastery rank 7 (+40 damage with sharp weapons)

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Re: Text RPG - Night of the Dead

Post  Destroya1103 on Wed Oct 23, 2013 12:06 pm

Combat Regeneration and Rebound.

Both practice with our weapons for an hour,  I will clean both weapons as well, and be weary of the doorway to the blood room. I will try to get a few torches and light one to throw into the blood pool as I enter it.


Last edited by Destroya1103 on Sat Oct 26, 2013 2:37 am; edited 1 time in total
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Re: Text RPG - Night of the Dead

Post  rhaidot on Wed Oct 23, 2013 12:38 pm

I pick these two:

Spirit Stalker (You'll see things you wouldn't see before.)
Rebound (20% change to deflect damage.)

TALK: "We can no beat this dog now. Kat, let's get this door locked!"

ACTION: Try to lock the door with chairs and table and everything available

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Re: Text RPG - Night of the Dead

Post  Shadower on Wed Oct 23, 2013 4:42 pm

Eh, rest for a while. Wait for her to wake up, if she doesn't wake up anytime soon, give her a wake up kiss lawl.
If she wakes up, ask why she is acquainted with the vampire, which called her Madam Rose.
Also, use the fact that I've read the Before the Nightmare thread to convince her that she knows somethiiiiiing. Yeah. Break the fourth wall.
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Re: Text RPG - Night of the Dead

Post  Athenril008 on Wed Oct 23, 2013 7:20 pm

Dual wield dagger and spear and take a stance similar to Grand Chase's Sieghart 2nd Job. Yell "Katrina attack after me!" and charge at hound with dagger, after Katrina's attack, followup with spear. Afterwards, shift Zukei Shifuta into a bow and fire an arrow to the hound's knee.
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Re: Text RPG - Night of the Dead

Post  Black Fang on Thu Oct 24, 2013 10:38 am

Oh yeah, of course. Doh!

Read the note attached to the zombie.
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Re: Text RPG - Night of the Dead

Post  DragonEye on Sun Oct 27, 2013 12:12 pm

Destroya1103 wrote:Combat Regeneration and Rebound.

Both practice with our weapons for an hour,  I will clean both weapons as well, and be weary of the doorway to the blood room. I will try to get a few torches and light one to throw into the blood pool as I enter it.
You both trained your weapons skills.
You clean both weapons.
You tossed a torch into the blood pool, it burns away and refills quickly.

Health: 120%
Weapon: Nirvana with 42 magnum rounds (5% chance to cause DOTS -ammo- 30% chance to cause DOTS -blade-)
Armour: Police body armor
Other equipment: A wallet, id badge, and 2 photos of you, Random Mystery Box (half Charged)
Skills:
Weapon mastery Rank 1 - +20 damage to all weapons
Weapon maintenance specialist - +10% critical chance
Katrina - +100 Influence (Will follow orders which puts herself in danger.)
Influence+ - Better companion skills.
Combat Regeneration (Your life restores by 10 when still in combat for every turn)
Rebound (20% change to deflect damage.)
Firearms Novice (+10 to all guns)
Story unlocks:
Katrina's Savior: +10 to max health
The Vampire's trap: +10 to max health

Companion(s)
Katrina's Status:
Health: 100%
Influence: 100
Weapon: Steel Sword
Armor: Light-weight traveling gear
Other Equipment: First Aid Kit (4 uses left)
Skills: Medic (More health restored on using healing supplies), Survivalist (Heath regenerates over time), Blade Mastery rank 8 (+44 damage with sharp weapons)


<>< <>< <>< <>< <>< <>< <>< <>< <><
Shadower wrote:Eh, rest for a while. Wait for her to wake up, if she doesn't wake up anytime soon, give her a wake up kiss lawl.
If she wakes up, ask why she is acquainted with the vampire, which called her Madam Rose.
Also, use the fact that I've read the Before the Nightmare thread to convince her that she knows somethiiiiiing. Yeah. Break the fourth wall.
You rested a bit, waiting for Katrina to wake up. You waited and waited. After some time time you went up to her face... Katrina wakes up...
><> Katrina slaps Shadower.

Shadower: {ask why she is acquainted with the vampire, which called her Madam Rose}
Katrina: (Influence Failure) I have no idea... Maybe its an reference he was calling me a rose with thorns?
Shadower: {use the fact that I've read the Before the Nightmare thread to convince her that she knows somethiiiiiing.}
Katrina: (Influence Failure) What are you talking about?

Status:

Health: 130%
Weapon: Satsuriku no Tenshi (?) (25% chance to inflict burn/poison/stun/50% steal life)
Armour: Police body armor
Other equipment: Photo, Black Box, $100, random weapon box (Empty), A Key, a note
Secret Skills Learned:
Blade Mastery (+5 to all sharp objects)
Sense of Direction (+7% avoids being ambushed)
Katrina - +100 Influence (Will follow orders which puts herself in danger.)
Weapon Mastery Rank 2 - +25 to all weapons
Story unlocks:
Katrina's Savior: +10 to max health
The Vampire's trap: +10 to max health
The Mechanical Beast +10 to max health

Companion(s)
Katrina's Status: *Fainted*
Health: 100%
Influence: +105
Weapon: Knife
Armor: Light-weight traveling gear
Other Equipment: First Aid Kit (3 uses left) Handgun bullets (6)
Skills: Medic (More health restored on using healing supplies) Survivalist (Heath regenerates over time) Blade Mastery rank 8 (+44 damage with sharp weapons)


<>< <>< <>< <>< <>< <>< <>< <>< <><
rhaidot wrote:I pick these two:

Spirit Stalker (You'll see things you wouldn't see before.)
Rebound (20% change to deflect damage.)

TALK: "We can no beat this dog now. Kat, let's get this door locked!"

ACTION: Try to lock the door with chairs and table and everything available
Rhaidot: "We can no beat this dog now. Kat, let's get this door locked!"
Katrina: I think he jumped into the blood pool... I think its gone for now...

Even though, you still blocked the door with a chair.

Health: 125%
Weapon: Stake, Zukei shifutā {Katana formed} (100% chance to cause bleeding.), Torch x2 (3 turns)
Armour: none
Other equipment: 2 wallets ($50 in each for a total of $100), Key, Black box, 2 photos of you, Carson's police ID, Random Weapon Box (empty)
Skills:
sense of direction - reduced chance on getting ambushed
Katrina - +100 Influence (Will follow orders which puts herself in danger.)
Influence+ - Better companion skills.
Melee Weapon Novice - +10 to attack
Lucky: +10 to all rolls
Spirit Stalker (You'll see things you wouldn't see before.)
Rebound (20% change to deflect damage.)
Story unlocks:
Katrina's Savior: +10 to max health
The Vampire's trap: +10 to max health

Companion(s)
Katrina's Status:
Health: 100%
Influence: 185
Weapon: Knife
Armor: Light-weight traveling gear with a Police body armor vest.
Other Equipment: First Aid Kit (4 uses left)
Skills: Medic (More health restored on using healing supplies), Survivalist (Heath regenerates over time), Blade Mastery rank 7 (+40 damage with sharp weapons)

<>< <>< <>< <>< <>< <>< <>< <>< <><
Black Fang wrote:Oh yeah, of course. Doh!

Read the note attached to the zombie.
><> Note <><
4468-8822-6826-64828

{You hear something is draining nearby}


Status:

Health: 130%
Weapon: Steel Sword, Revolver (29 bullets left) (6 bullets ready to fire)
Armour: Police body armor (Reduce damage by 1/3)
Other equipment: ID Badge, Wallet with $200, random weapon box (empty), medic kit (5 uses left), Notebook
Secret Skills learned:
Firearms Novice (+10 to all guns)
Spirit Stalker (You'll see things you wouldn't see before.)
Combat Regeneration (Your life restores by 10 when still in combat for every turn)
Melee Weapon Novice - +10 to attack
Story unlocks:
Katrina's Savior: +10 to max health
The Vampire's trap: +10 to max health
The Mechanical Beast +10 to max health

Companion(s)
Katrina's Status:
Health: 125%
Influence: +70
Weapon: Wo Dao (?%) (high critical chance)
Armor: Light-weight traveling gear
Other Equipment: First Aid Kit (4 uses left)
Skills: Medic (More health restored on using healing supplies) Survivalist (Heath regenerates over time) Blade Mastery rank 7 (+40 damage with sharp weapons)


<>< <>< <>< <>< <>< <>< <>< <>< <>< <>< <><
Athenril008 wrote:Dual wield dagger and spear and take a stance similar to Grand Chase's Sieghart 2nd Job. Yell "Katrina attack after me!" and charge at hound with dagger, after Katrina's attack, followup with spear. Afterwards, shift Zukei Shifuta into a bow and fire an arrow to the hound's knee.
You charged after the hound and missed since it jumped over you, then Katrina attempted to strike the hound...
The hound blocks the hunting knife and break it with it's metal fangs. The hound retreated into the blood room and jumps into the blood pool.


Health: 120%
Weapons:Knife, Revolver (6 bullets left) (6 bullets ready to fire), Zukei shifutā {Spear formed} {5 Arrows} (100% chance to cause bleeding.), Torch, Stake
Armour: Police body armor (Reduce damage by 1/3)
Other equipment: ID Badge, Wallet with $200, 2 photos, Random Weapon Box (Empty)
Secret Skills learned:
Firearms Novice (+10 to all guns)
Blade Mastery Rank 1 (+10 to all bladed weapons.)
Sense of Direction Rank 3
Lucky: +10 to all rolls
Katrina - +100 Influence (Will follow orders which puts herself in danger.)
Influence+ - Better companion skills.
Companion Unfaithful - You'll start to notice every action they completed that you wouldn't of been aware of.
Story unlocks:
Katrina's Savior: +10 to max health
The Vampire's trap: +10 to max health

Companion(s)
Katrina's Status:
Health: 100%
Influence: +120
Weapon: Stake
Armor: Light-weight traveling gear
Other Equipment: First Aid Kit (4 uses left)
Skills: Medic (More health restored on using healing supplies) Survivalist (Heath regenerates over time) Blade Mastery rank 7 (+40 damage with sharp weapons)


Last edited by DragonEye on Mon Oct 28, 2013 8:09 pm; edited 2 times in total

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Re: Text RPG - Night of the Dead

Post  rhaidot on Sun Oct 27, 2013 2:00 pm

ACTION: I want to use my Spirit Stalker to find some secret door or path that i had no explored yet. If this can be combo in somehow with sense of direction then i will do it, Or if Spirit Stalker won't work like that, then i will use my sense of direction for the same action.

TALK: "Let's find out all the secrets in this place, Kat."

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Re: Text RPG - Night of the Dead

Post  Shadower on Sun Oct 27, 2013 3:46 pm

What's here in the hallway with spiders?
Say sorry for getting too close to her while she was asleep, convince her that I was just trying to wake her up.
Scout area and inquire Katrina on suggestions on what to do.


Last edited by Shadower on Mon Oct 28, 2013 9:46 am; edited 3 times in total
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Re: Text RPG - Night of the Dead

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